My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Valkyrie Electro Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Inferno Dragon
Giant Snowball
Skeletons Spear Goblins Princess Inferno Dragon
Zap
Skeletons Spear Goblins Firecracker Princess Inferno Dragon
Barbarian Barrel
Skeletons Spear Goblins Firecracker Valkyrie Princess
The Log
Skeletons Spear Goblins Firecracker Princess
Earthquake
Skeletons Spear Goblins Firecracker
Arrows
Skeletons Spear Goblins Firecracker Princess
Royal Delivery
Skeletons Spear Goblins Firecracker Valkyrie Princess Inferno Dragon
Fireball
Firecracker Princess Inferno Dragon
Poison
Spear Goblins Firecracker Princess
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Firecracker Princess Valkyrie Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Zap Firecracker Princess Inferno Dragon
Zap
Firecracker Spear Goblins Valkyrie Princess
Firecracker
Zap Spear Goblins Valkyrie Princess Inferno Dragon
Valkyrie
Spear Goblins Zap Firecracker
Electro Giant
Inferno Dragon
Princess
Spear Goblins Zap Firecracker
Inferno Dragon
Spear Goblins Firecracker Electro Giant

Defense Synergies 1 16

Skeletons
Spear Goblins Zap Firecracker Princess Inferno Dragon
Spear Goblins
Skeletons Zap Firecracker Valkyrie Inferno Dragon
Zap
Skeletons Spear Goblins Firecracker Valkyrie Princess Inferno Dragon
Firecracker
Valkyrie Skeletons Spear Goblins Zap Princess
Valkyrie
Firecracker Spear Goblins Zap Princess
Electro Giant
Inferno Dragon
Princess
Skeletons Zap Firecracker Valkyrie
Inferno Dragon
Skeletons Spear Goblins Zap Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Valkyrie
Inferno Dragon Skeletons Zap Firecracker Valkyrie
Skeletons Valkyrie Inferno Dragon
Inferno Dragon Skeletons Firecracker Valkyrie
Firecracker Valkyrie Princess
Skeletons Spear Goblins Zap Firecracker Valkyrie
Inferno Dragon Spear Goblins Zap Firecracker Princess
Zap Valkyrie Electro Giant
Inferno Dragon Skeletons Princess
Skeletons Spear Goblins Firecracker Valkyrie
Valkyrie Skeletons Spear Goblins Zap Firecracker Electro Giant Princess
Inferno Dragon Spear Goblins Zap Firecracker Princess
Skeletons Zap Valkyrie
Valkyrie Zap Firecracker Princess
Inferno Dragon
Zap Electro Giant Inferno Dragon
Skeletons Firecracker Valkyrie
Spear Goblins Zap Firecracker Valkyrie
Zap Valkyrie Spear Goblins Firecracker Princess Inferno Dragon
Inferno Dragon
Valkyrie Spear Goblins Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Zap Electro Giant
Zap Firecracker Valkyrie Inferno Dragon
Skeletons Spear Goblins Zap Valkyrie
Valkyrie Zap
Skeletons Valkyrie Inferno Dragon
Firecracker Electro Giant Skeletons Zap Princess
Skeletons Spear Goblins Valkyrie
Valkyrie Inferno Dragon
Zap Skeletons Spear Goblins Firecracker Valkyrie Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Electro Giant
Skeletons Valkyrie
Firecracker Valkyrie Electro Giant Princess
Electro Giant Skeletons Spear Goblins Zap Firecracker Valkyrie Inferno Dragon
Valkyrie Zap Firecracker Electro Giant Princess Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Zap Princess
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Electro Giant Spear Goblins Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Firecracker Zap Valkyrie Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Spear Goblins Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker Valkyrie Electro Giant Princess
Princess
Zap
Zap Firecracker Electro Giant Valkyrie Princess
Inferno Dragon
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Zap Firecracker Electro Giant Princess
Zap Firecracker Electro Giant
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Spear Goblins Princess
Zap Firecracker Princess
Firecracker Valkyrie Princess
Zap Firecracker Princess
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Electro Giant Princess
Inferno Dragon
Firecracker

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