My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Prince
Giant Snowball
Skeletons Bats Minions Goblin Hut
Zap
Skeletons Bats Minions Goblin Hut Prince
Barbarian Barrel
Skeletons Valkyrie Goblin Hut
The Log
Skeletons Goblin Hut Prince
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Bats Minions Goblin Hut
Royal Delivery
Skeletons Bats Minions Valkyrie Goblin Hut Prince
Fireball
Minions Goblin Hut
Poison
Bats Minions Goblin Hut
Lightning
Valkyrie Goblin Hut Prince
Rocket
Valkyrie Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Minions Valkyrie Goblin Hut Prince Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Minions

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Minions Prince
Arrows
Prince
Minions
Bats Valkyrie Prince
Valkyrie
Bats Prince Minions Goblin Hut
Goblin Hut
Valkyrie Prince
Prince
Valkyrie Bats Arrows Minions Goblin Hut
Goblin Machine

Defense Synergies 1 13

Skeletons
Bats Minions Goblin Hut Prince
Bats
Skeletons Minions Valkyrie Prince
Arrows
Valkyrie Goblin Hut Prince
Minions
Valkyrie Skeletons Bats Prince
Valkyrie
Minions Bats Arrows Goblin Hut Prince
Goblin Hut
Skeletons Arrows Valkyrie
Prince
Skeletons Bats Arrows Minions Valkyrie
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut
Skeletons Bats Minions Valkyrie Goblin Hut Prince
Goblin Hut Prince Skeletons Bats Minions Valkyrie
Goblin Hut Prince Skeletons Bats Minions Valkyrie
Arrows Valkyrie Prince
Arrows Skeletons Bats Minions Valkyrie
Bats Minions Arrows Goblin Hut
Arrows Valkyrie
Skeletons Minions Goblin Hut Prince
Skeletons Valkyrie Prince
Bats Minions Valkyrie Skeletons Arrows Goblin Hut
Arrows Minions Bats Goblin Hut
Goblin Hut Prince Skeletons Bats Minions Valkyrie
Valkyrie Bats Arrows Minions Goblin Hut Prince
Goblin Hut Prince
Goblin Hut Prince
Skeletons Bats Arrows Minions Valkyrie Goblin Hut Prince
Arrows Bats Minions Valkyrie Goblin Hut Prince
Arrows Valkyrie Bats Minions Goblin Hut
Goblin Hut Prince
Valkyrie Bats Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Hut Prince
Arrows Valkyrie Prince
Skeletons Bats Minions Valkyrie Goblin Hut Prince
Valkyrie Prince Bats
Skeletons Valkyrie Goblin Hut Prince
Arrows Skeletons Bats Minions Goblin Hut
Prince Skeletons Bats Minions Valkyrie Goblin Hut
Valkyrie Prince
Skeletons Bats Minions Valkyrie Goblin Hut Prince
Skeletons Goblin Hut
Bats Minions Valkyrie Goblin Hut Prince
Arrows Valkyrie Prince
Prince Skeletons Valkyrie
Valkyrie
Goblin Hut Skeletons Bats Minions Valkyrie Prince
Bats Arrows Minions Valkyrie Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Bats Minions Goblin Machine
Arrows
Arrows
Arrows
Bats Minions Prince
Arrows Valkyrie Prince Goblin Machine
Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut Prince
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bats Minions
Arrows Prince Goblin Machine
Arrows Valkyrie Goblin Machine
Minions Prince
Arrows
Prince
Arrows
Arrows Valkyrie Goblin Machine
Arrows
Arrows Prince
Arrows
Bats Arrows
Bats Minions Goblin Hut
Arrows
Arrows
Prince
Arrows
Bats Minions Goblin Hut Prince
Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Bats Minions
Bats
Prince
Prince

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