My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Dark Prince
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Dark Prince
Barbarian Barrel
Skeletons Valkyrie Dark Prince Executioner Electro Wizard
The Log
Skeletons Hog Rider Dark Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Valkyrie Hog Rider Dark Prince Executioner Electro Wizard
Fireball
Minions Hog Rider Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Valkyrie Dark Prince Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Valkyrie Hog Rider Dark Prince Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rage Valkyrie Dark Prince
Valkyrie
Hog Rider Minions Dark Prince Executioner Electro Wizard
Hog Rider
Minions Valkyrie Rage Dark Prince Executioner Electro Wizard
Rage
Minions Hog Rider Dark Prince Electro Wizard
Dark Prince
Minions Valkyrie Hog Rider Rage Executioner Electro Wizard
Executioner
Valkyrie Hog Rider Dark Prince
Electro Wizard
Valkyrie Hog Rider Rage Dark Prince

Defense Synergies 1 10

Skeletons
Minions Dark Prince Executioner Electro Wizard
Minions
Valkyrie Skeletons Dark Prince Electro Wizard
Valkyrie
Minions Executioner Electro Wizard
Hog Rider
Rage
Dark Prince
Skeletons Minions Executioner Electro Wizard
Executioner
Skeletons Valkyrie Dark Prince
Electro Wizard
Skeletons Minions Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Executioner Electro Wizard
Skeletons Minions Valkyrie Dark Prince Executioner Electro Wizard
Skeletons Minions Valkyrie Dark Prince Executioner Electro Wizard
Skeletons Minions Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Skeletons Minions Valkyrie Dark Prince Executioner Electro Wizard
Minions Electro Wizard Executioner
Valkyrie Electro Wizard
Skeletons Minions
Skeletons Valkyrie Dark Prince Electro Wizard
Minions Valkyrie Executioner Electro Wizard Skeletons Dark Prince
Minions Executioner Electro Wizard
Skeletons Minions Valkyrie Dark Prince Electro Wizard
Valkyrie Executioner Minions Dark Prince Electro Wizard
Electro Wizard
Electro Wizard
Skeletons Minions Valkyrie Dark Prince Executioner Electro Wizard
Valkyrie Minions Dark Prince Executioner Electro Wizard
Valkyrie Executioner Minions Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Minions Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Dark Prince Electro Wizard
Electro Wizard Valkyrie Executioner
Skeletons Minions Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Skeletons Valkyrie Dark Prince Executioner
Executioner Skeletons Minions Electro Wizard
Dark Prince Skeletons Minions Valkyrie Electro Wizard
Valkyrie Dark Prince
Electro Wizard Skeletons Minions Valkyrie Dark Prince
Skeletons
Minions Valkyrie Dark Prince
Valkyrie Dark Prince Electro Wizard
Dark Prince Skeletons Valkyrie Executioner
Valkyrie Executioner
Electro Wizard Skeletons Minions Valkyrie Dark Prince Executioner
Minions Valkyrie Executioner Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Electro Wizard
Valkyrie Dark Prince
Executioner Valkyrie Dark Prince
Executioner Minions
Executioner
Executioner
Minions Electro Wizard
Valkyrie Dark Prince Electro Wizard
Executioner
Executioner
Minions
Executioner
Executioner
Minions
Dark Prince Executioner Electro Wizard
Valkyrie
Minions
Valkyrie Dark Prince Executioner
Executioner Electro Wizard
Executioner Electro Wizard
Electro Wizard Minions
Electro Wizard
Electro Wizard Minions Dark Prince
Executioner Electro Wizard
Valkyrie Dark Prince Executioner Electro Wizard
Executioner
Dark Prince Executioner
Minions Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard

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