My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards
Giant Snowball
Skeletons Musketeer Hog Rider Guards
Zap
Skeletons Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Musketeer Valkyrie Guards
The Log
Skeletons Firecracker Musketeer Hog Rider Guards
Earthquake
Skeletons Firecracker Hog Rider Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Firecracker Musketeer Valkyrie Hog Rider Guards
Fireball
Firecracker Musketeer Hog Rider
Poison
Firecracker Musketeer Guards
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Guards Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Firecracker
Hog Rider Valkyrie
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Firecracker
Hog Rider
Arrows Firecracker Musketeer Valkyrie The Log Guards
Guards
Hog Rider The Log
The Log
Hog Rider Musketeer Guards

Defense Synergies 6 7

Skeletons
Musketeer Firecracker The Log
Arrows
Valkyrie
Firecracker
Valkyrie The Log Skeletons Musketeer Guards
Musketeer
Skeletons Valkyrie Guards The Log Firecracker
Valkyrie
Firecracker Musketeer Arrows The Log
Hog Rider
Guards
Musketeer Firecracker The Log
The Log
Firecracker Musketeer Skeletons Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie The Log
Skeletons Firecracker Musketeer Valkyrie The Log
Skeletons Musketeer Valkyrie
Skeletons Firecracker Musketeer Valkyrie Guards
Arrows Firecracker Valkyrie The Log
Arrows The Log Skeletons Firecracker Musketeer Valkyrie Guards
Musketeer Arrows Firecracker
Arrows Musketeer Valkyrie The Log
Skeletons Musketeer
Guards Skeletons Firecracker Musketeer Valkyrie
Valkyrie Guards Skeletons Arrows Firecracker Musketeer The Log
Arrows Musketeer Firecracker
Skeletons Musketeer Valkyrie Guards The Log
Valkyrie Arrows Firecracker Guards The Log
The Log
Skeletons Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer Valkyrie Guards The Log
Arrows Valkyrie The Log Firecracker Musketeer Guards
Musketeer
Valkyrie Arrows Firecracker Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons
Arrows Firecracker Musketeer Valkyrie The Log
Guards Skeletons Musketeer Valkyrie The Log
Valkyrie Guards Musketeer The Log
Skeletons Musketeer Valkyrie Guards
Arrows Firecracker Skeletons Musketeer
Guards Skeletons Musketeer Valkyrie
Valkyrie
Skeletons Firecracker Valkyrie The Log
Skeletons Musketeer Guards
Musketeer Valkyrie Guards
Arrows Valkyrie Guards The Log
Skeletons Valkyrie Guards
Firecracker Musketeer Valkyrie
Guards Skeletons Firecracker Musketeer Valkyrie The Log
Arrows Valkyrie Firecracker Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie Guards The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Firecracker Musketeer Valkyrie Guards The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Musketeer Guards
Firecracker Arrows Musketeer Valkyrie The Log
Arrows Firecracker Musketeer
Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Arrows Firecracker Musketeer The Log
Arrows Firecracker Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log Musketeer
Arrows Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer Guards
Arrows Musketeer The Log
Arrows Firecracker
Arrows Firecracker The Log
Musketeer Guards
Arrows Firecracker Musketeer
Arrows The Log
Firecracker Musketeer Valkyrie
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer Guards The Log
Firecracker Musketeer
Firecracker Musketeer The Log

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