My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Tesla Valkyrie Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Valkyrie Wizard
Fireball
Goblin Gang Skeleton Barrel Tesla Wizard
Poison
Bats Goblin Gang Skeleton Barrel Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Tesla Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Mega Knight
Arrows
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel Valkyrie
Skeleton Barrel
Bats Arrows Goblin Gang Valkyrie Mega Knight
Tesla
Valkyrie
Bats Goblin Gang Skeleton Barrel Wizard
Wizard
Valkyrie Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Wizard

Defense Synergies 2 11

Bats
Tesla Valkyrie Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Goblin Gang
Tesla Valkyrie
Skeleton Barrel
Mega Knight
Tesla
Goblin Gang Bats Arrows Valkyrie Wizard
Valkyrie
Bats Arrows Goblin Gang Tesla Wizard
Wizard
Tesla Valkyrie Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Valkyrie Wizard
Bats Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Tesla Mega Knight Bats Valkyrie
Tesla Bats Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Bats Tesla Valkyrie Mega Knight
Bats Tesla Arrows Goblin Gang Wizard
Arrows Skeleton Barrel Tesla Valkyrie Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Goblin Gang Wizard
Tesla Mega Knight Bats Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Arrows Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Bats Arrows Goblin Gang Valkyrie
Arrows Tesla Mega Knight Bats Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Bats Tesla Mega Knight
Tesla
Goblin Gang Valkyrie Wizard Mega Knight Bats Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla
Arrows Goblin Gang Skeleton Barrel Tesla Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Tesla
Goblin Gang Tesla Valkyrie Mega Knight
Arrows Wizard Bats Goblin Gang Skeleton Barrel Tesla
Goblin Gang Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Bats Valkyrie
Goblin Gang Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Goblin Gang Tesla Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Bats Goblin Gang
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Valkyrie Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel
Bats Arrows Wizard
Bats Skeleton Barrel Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Skeleton Barrel Bats Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows
Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Mega Knight
Wizard Mega Knight

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