My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Tesla Valkyrie
The Log
Electro Spirit Goblins
Earthquake
Tesla
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Valkyrie Bowler
Fireball
Tesla Bowler
Poison
Lightning
Tesla Valkyrie Bowler Monk
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Goblins Arrows Tesla Valkyrie Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Goblins Arrows

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Goblins
Valkyrie
Arrows
Mirror Bowler
Tesla
Valkyrie
Goblins
Mirror
Arrows
Bowler
Electro Spirit Arrows
Monk

Defense Synergies 2 11

Electro Spirit
Goblins
Tesla Monk
Arrows
Mirror Tesla Valkyrie Bowler Monk
Tesla
Mirror Goblins Arrows Valkyrie Bowler
Valkyrie
Arrows Tesla Mirror Bowler
Mirror
Arrows Tesla Valkyrie Bowler
Bowler
Arrows Tesla Valkyrie Mirror
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie
Goblins Tesla Valkyrie Monk
Tesla Bowler Goblins Valkyrie
Tesla Goblins Valkyrie Bowler Monk
Arrows Valkyrie Bowler Monk
Arrows Bowler Electro Spirit Goblins Tesla Valkyrie
Tesla Electro Spirit Arrows
Bowler Electro Spirit Arrows Tesla Valkyrie Monk
Tesla Goblins
Goblins Tesla Valkyrie Bowler
Goblins Valkyrie Electro Spirit Arrows Tesla Bowler
Arrows Tesla
Tesla Bowler Valkyrie
Valkyrie Bowler Electro Spirit Goblins Arrows Tesla
Tesla
Monk Tesla Bowler
Tesla Goblins Arrows Valkyrie Bowler
Arrows Tesla Electro Spirit Goblins Valkyrie Bowler
Arrows Valkyrie Electro Spirit Tesla Bowler
Tesla
Valkyrie Bowler Electro Spirit Goblins Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Tesla Bowler
Arrows Tesla Valkyrie Bowler Monk
Goblins Valkyrie Bowler
Valkyrie Bowler Tesla Monk
Tesla Valkyrie Bowler
Arrows Electro Spirit Tesla Monk
Goblins Tesla Valkyrie Bowler
Tesla Valkyrie
Electro Spirit Goblins Valkyrie Monk
Tesla
Tesla Valkyrie Bowler
Monk Arrows Valkyrie Bowler
Bowler Tesla Valkyrie
Tesla Valkyrie Bowler
Tesla Electro Spirit Goblins Valkyrie Bowler Monk
Arrows Valkyrie Bowler Electro Spirit Tesla
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Monk
Arrows Monk Bowler
Arrows
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Electro Spirit Monk
Arrows Bowler
Arrows Bowler
Arrows Monk
Goblins Bowler
Monk Arrows Valkyrie Bowler
Monk Arrows
Bowler
Arrows Monk
Arrows
Arrows Bowler
Arrows Bowler
Monk Arrows
Arrows Bowler Monk
Arrows Valkyrie Bowler Monk
Bowler Monk
Arrows
Bowler Monk
Arrows Monk
Arrows Electro Spirit Valkyrie Bowler
Arrows Bowler Monk
Arrows Bowler Monk
Arrows
Arrows
Electro Spirit
Bowler
Arrows
Electro Spirit Arrows Monk
Arrows Bowler Monk
Electro Spirit
Arrows Monk
Arrows
Valkyrie Bowler
Arrows Bowler
Monk Arrows
Electro Spirit Bowler
Bowler Monk
Bowler Monk

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