My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Electro Wizard
Fireball
Tesla Wizard Skeleton Army Electro Wizard
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tesla Fireball Valkyrie Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Tesla Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Tesla
Fireball
Electro Wizard
Valkyrie
Bats Wizard Electro Wizard
Wizard
Valkyrie
Skeleton Army
Electro Giant
Electro Wizard
Fireball Valkyrie

Defense Synergies 0 15

Bats
Tesla Valkyrie Electro Wizard
Tesla
Bats Fireball Valkyrie Wizard Skeleton Army Electro Wizard
Fireball
Tesla Valkyrie Electro Wizard
Valkyrie
Bats Tesla Fireball Wizard Electro Wizard
Wizard
Tesla Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Tesla Wizard Electro Wizard
Electro Giant
Electro Wizard
Bats Tesla Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard Electro Wizard
Skeleton Army Bats Tesla Valkyrie Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Fireball Wizard
Tesla Fireball Valkyrie Electro Giant Electro Wizard
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Tesla Fireball Wizard Electro Giant
Tesla Bats Fireball Wizard Electro Wizard
Tesla Skeleton Army Bats Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Fireball Electro Giant Electro Wizard
Tesla Wizard Bats Fireball Valkyrie Skeleton Army Electro Wizard
Tesla Fireball Valkyrie Bats Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Bats Tesla Fireball Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Skeleton Army Bats Tesla Fireball Electro Giant Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Tesla Fireball Electro Wizard
Tesla Valkyrie Skeleton Army
Fireball Wizard Electro Giant Bats Tesla Electro Wizard
Skeleton Army Bats Tesla Fireball Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Electro Wizard Bats Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Bats Tesla Valkyrie
Skeleton Army Fireball Valkyrie Electro Giant Electro Wizard
Skeleton Army Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie Skeleton Army Electro Giant
Tesla Skeleton Army Electro Giant Electro Wizard Bats Fireball Valkyrie
Bats Valkyrie Tesla Fireball Wizard Electro Giant Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Giant Electro Wizard
Electro Wizard Bats Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Giant Electro Wizard
Fireball Wizard

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