My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Princess Lumberjack
Zap
Balloon Princess
Barbarian Barrel
Valkyrie Wizard Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Wizard Balloon Princess Electro Wizard Lumberjack
Fireball
Wizard Balloon Princess Electro Wizard Lumberjack
Poison
Wizard Balloon Princess Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Valkyrie Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie The Log Princess Lumberjack
Valkyrie
Balloon Lumberjack Zap Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack
Balloon
Zap Valkyrie Lumberjack Wizard The Log Princess Electro Wizard
The Log
Zap Balloon Princess Lumberjack
Princess
Zap Balloon The Log
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Wizard The Log Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Valkyrie The Log Princess Lumberjack
Valkyrie
Zap Wizard The Log Princess Electro Wizard Lumberjack
Wizard
Valkyrie The Log Electro Wizard Lumberjack
Balloon
The Log
Zap Valkyrie Wizard Princess Electro Wizard Lumberjack
Princess
Zap Valkyrie The Log
Electro Wizard
Zap Valkyrie Wizard The Log Lumberjack
Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
Lumberjack Zap Valkyrie The Log Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard
Valkyrie The Log Princess Lumberjack
The Log Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Wizard Princess
Zap Valkyrie The Log Electro Wizard
Princess Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Wizard The Log Princess Lumberjack
Zap Wizard Princess Electro Wizard
Lumberjack Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap The Log Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack
Wizard Valkyrie Electro Wizard Lumberjack
Valkyrie Zap Wizard The Log Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log Lumberjack
Lumberjack Zap Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Zap The Log Electro Wizard
Valkyrie Lumberjack
Wizard Zap Princess Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Valkyrie The Log
Valkyrie Lumberjack
Zap Valkyrie The Log Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Valkyrie Princess
Electro Wizard Zap Valkyrie The Log Lumberjack
Valkyrie Zap Wizard The Log Princess Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
Zap The Log Princess Electro Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Princess
Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard
Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Princess Electro Wizard
Zap Wizard Princess
The Log Princess
Princess
Princess Zap The Log
Zap Wizard The Log Princess
Wizard The Log Princess
Zap Wizard The Log Princess Electro Wizard
Zap Valkyrie Wizard The Log Princess
The Log
Wizard Princess
The Log
Zap The Log
Zap The Log Valkyrie Wizard Princess
The Log Zap Wizard Princess Electro Wizard
Zap Wizard The Log Princess
Zap The Log
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Princess Electro Wizard
Wizard The Log Princess
Zap Electro Wizard Princess
Zap Wizard Princess Electro Wizard
The Log
Valkyrie Wizard Princess Electro Wizard Lumberjack
The Log Zap Wizard Princess
Zap
Zap The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Electro Wizard
Wizard

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