My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Firecracker Minion Horde Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Firecracker Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Minion Horde Wizard Skeleton Army Witch Electro Wizard
Poison
Firecracker Minion Horde Wizard Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Electro Wizard Minion Horde Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Giant Skeleton
Minion Horde
Giant Skeleton
Valkyrie
Firecracker Wizard Witch Giant Skeleton Electro Wizard
Wizard
Valkyrie Giant Skeleton
Skeleton Army
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton

Defense Synergies 1 14

Firecracker
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Minion Horde
Valkyrie
Firecracker Wizard Witch Electro Wizard
Wizard
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Firecracker Wizard Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Firecracker Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Skeleton Army Firecracker Valkyrie Witch Electro Wizard
Minion Horde Skeleton Army Witch Valkyrie Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Witch Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Firecracker Valkyrie Electro Wizard
Minion Horde Electro Wizard Firecracker Wizard Witch
Valkyrie Giant Skeleton Electro Wizard
Minion Horde Witch Skeleton Army
Skeleton Army Firecracker Minion Horde Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch Electro Wizard Firecracker Wizard Giant Skeleton
Minion Horde Firecracker Wizard Witch Electro Wizard
Minion Horde Skeleton Army Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Minion Horde Wizard Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Witch Electro Wizard
Valkyrie Wizard Witch Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Valkyrie Skeleton Army Witch
Firecracker Wizard Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Electro Wizard Firecracker Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Minion Horde Valkyrie Giant Skeleton
Valkyrie Firecracker Minion Horde Wizard Witch Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Giant Skeleton
Firecracker Electro Wizard
Minion Horde Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Minion Horde Valkyrie
Firecracker Wizard Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minion Horde Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Firecracker Valkyrie Wizard Witch
Minion Horde Witch
Firecracker Wizard Witch Electro Wizard
Wizard Witch
Firecracker
Firecracker Minion Horde Wizard Witch Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Firecracker Wizard
Minion Horde Electro Wizard Skeleton Army Witch
Firecracker Wizard Witch Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Electro Wizard
Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Wizard

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