My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Valkyrie Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Ice Spirit Elixir Golem Valkyrie Wizard Skeleton Army Witch Magic Archer
The Log
Ice Spirit Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Elixir Golem Valkyrie Wizard Skeleton Army Witch Magic Archer
Fireball
Elixir Golem Wizard Skeleton Army Witch Magic Archer
Poison
Elixir Golem Wizard Skeleton Army Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer
Rocket
Valkyrie Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Elixir Golem Skeleton Army Valkyrie Magic Archer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Elixir Golem Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Elixir Golem Witch
Arrows
Elixir Golem
Elixir Golem
Ice Spirit Arrows Wizard Witch Magic Archer
Valkyrie
Ice Spirit Wizard Witch Magic Archer
Wizard
Elixir Golem Valkyrie
Skeleton Army
Witch
Ice Spirit Elixir Golem Valkyrie
Magic Archer
Elixir Golem Valkyrie

Defense Synergies 0 11

Ice Spirit
Valkyrie Wizard Skeleton Army Witch Magic Archer
Arrows
Valkyrie
Elixir Golem
Valkyrie
Ice Spirit Arrows Wizard Witch Magic Archer
Wizard
Ice Spirit Valkyrie Skeleton Army
Skeleton Army
Ice Spirit Wizard Magic Archer
Witch
Ice Spirit Valkyrie
Magic Archer
Ice Spirit Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Skeleton Army Ice Spirit Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Magic Archer
Ice Spirit Arrows Wizard Witch Magic Archer
Arrows Valkyrie Magic Archer
Witch Skeleton Army
Skeleton Army Ice Spirit Valkyrie
Valkyrie Skeleton Army Witch Arrows Wizard Magic Archer
Arrows Wizard Witch Magic Archer
Skeleton Army Ice Spirit Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Ice Spirit Arrows Witch Magic Archer
Skeleton Army
Skeleton Army Ice Spirit
Wizard Arrows Valkyrie Skeleton Army Witch
Ice Spirit Arrows Valkyrie Wizard Skeleton Army Witch Magic Archer
Arrows Valkyrie Wizard Witch Ice Spirit Magic Archer
Valkyrie Wizard Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Wizard Magic Archer
Skeleton Army Ice Spirit Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Arrows Wizard Ice Spirit Witch Magic Archer
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army Witch Magic Archer
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Ice Spirit Valkyrie Magic Archer
Arrows Valkyrie Wizard Witch Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Wizard Arrows Valkyrie Magic Archer
Arrows Wizard Ice Spirit Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Ice Spirit Wizard Magic Archer
Arrows Wizard
Arrows Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Witch Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Valkyrie Wizard Witch Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Ice Spirit Valkyrie Wizard Witch Magic Archer
Witch
Arrows Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Magic Archer
Arrows Wizard Witch Magic Archer
Ice Spirit Wizard Witch
Arrows Wizard Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Wizard Magic Archer
Ice Spirit Skeleton Army Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows
Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Ice Spirit Witch Magic Archer
Witch Magic Archer
Witch Magic Archer
Wizard

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