My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Wall Breakers Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Ram Rider
Giant Snowball
Goblin Gang Wall Breakers Lumberjack Ram Rider
Zap
Goblin Gang Wall Breakers Ram Rider
Barbarian Barrel
Ice Spirit Goblin Gang Valkyrie Wizard Wall Breakers Lumberjack
The Log
Ice Spirit Goblin Gang Wall Breakers Lumberjack Ram Rider
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Wizard Wall Breakers Lumberjack Ram Rider
Fireball
Goblin Gang Wizard Wall Breakers Lumberjack Ram Rider
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Lumberjack Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Arrows Goblin Gang Valkyrie Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Arrows Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Wall Breakers Lumberjack Ram Rider
Arrows
Wall Breakers Lumberjack Ram Rider
Goblin Gang
Valkyrie
Valkyrie
Ice Spirit Lumberjack Goblin Gang Wizard Wall Breakers Ram Rider
Wizard
Valkyrie Lumberjack Ram Rider
Wall Breakers
Ice Spirit Arrows Valkyrie
Lumberjack
Valkyrie Ice Spirit Arrows Wizard Ram Rider
Ram Rider
Ice Spirit Arrows Valkyrie Wizard Lumberjack

Defense Synergies 1 12

Ice Spirit
Goblin Gang Valkyrie Wizard Lumberjack Ram Rider
Arrows
Valkyrie Lumberjack
Goblin Gang
Ice Spirit Valkyrie Lumberjack
Valkyrie
Ice Spirit Arrows Goblin Gang Wizard Lumberjack
Wizard
Ice Spirit Valkyrie Lumberjack
Wall Breakers
Lumberjack
Ice Spirit Arrows Goblin Gang Valkyrie Wizard Ram Rider
Ram Rider
Ice Spirit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Lumberjack Ice Spirit Goblin Gang Valkyrie Ram Rider
Goblin Gang Lumberjack Ram Rider Valkyrie
Lumberjack Goblin Gang Valkyrie Ram Rider
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie Lumberjack
Ram Rider Ice Spirit Arrows Goblin Gang Wizard
Arrows Valkyrie Ram Rider
Goblin Gang Lumberjack
Goblin Gang Ice Spirit Valkyrie Lumberjack
Goblin Gang Valkyrie Arrows Wizard Lumberjack Ram Rider
Arrows Goblin Gang Wizard Ram Rider
Lumberjack Ice Spirit Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Ice Spirit Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Ram Rider
Ice Spirit Goblin Gang Lumberjack Ram Rider
Wizard Arrows Goblin Gang Valkyrie Lumberjack
Ice Spirit Arrows Goblin Gang Valkyrie Wizard Lumberjack Ram Rider
Arrows Valkyrie Wizard Ice Spirit Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Gang Valkyrie Wizard Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Ice Spirit Valkyrie Ram Rider
Goblin Gang Valkyrie Lumberjack Ram Rider
Goblin Gang Valkyrie Lumberjack Ram Rider
Arrows Wizard Ice Spirit Goblin Gang Ram Rider
Goblin Gang Valkyrie Lumberjack Ram Rider
Valkyrie Lumberjack
Ice Spirit Valkyrie
Goblin Gang
Valkyrie Lumberjack
Arrows Valkyrie
Goblin Gang Valkyrie Wizard Lumberjack Ram Rider
Wizard Valkyrie
Goblin Gang Ice Spirit Valkyrie Lumberjack
Arrows Valkyrie Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Spirit Ram Rider
Arrows Wizard
Arrows Ice Spirit Wizard Ram Rider
Arrows Wizard Ram Rider
Goblin Gang Lumberjack
Arrows Valkyrie Wizard Ram Rider
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Valkyrie Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Goblin Gang
Arrows Wizard Ram Rider
Arrows
Goblin Gang Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Ice Spirit Goblin Gang
Wizard

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