My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Bandit
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Clone Bandit
Barbarian Barrel
Valkyrie Clone Giant Skeleton Bandit
The Log
Clone Giant Skeleton Bandit
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Valkyrie Clone Giant Skeleton Bandit
Fireball
Minion Horde Clone Bandit
Poison
Minion Horde Clone
Lightning
Valkyrie Bandit
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Bandit Fireball Valkyrie Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Minion Horde Valkyrie Giant Skeleton Bandit
Minion Horde
Zap Mirror Clone Giant Skeleton
Fireball
Zap Mirror
Valkyrie
Zap Giant Skeleton Bandit
Mirror
Zap Fireball Minion Horde Giant Skeleton
Clone
Giant Skeleton Minion Horde
Giant Skeleton
Clone Zap Minion Horde Valkyrie Mirror Bandit
Bandit
Zap Valkyrie Giant Skeleton

Defense Synergies 4 8

Zap
Fireball Mirror Minion Horde Valkyrie Giant Skeleton Bandit
Minion Horde
Mirror Zap
Fireball
Zap Mirror Valkyrie Bandit
Valkyrie
Zap Fireball Mirror Bandit
Mirror
Zap Minion Horde Fireball Valkyrie
Clone
Giant Skeleton
Zap
Bandit
Zap Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie
Minion Horde Zap Valkyrie Bandit
Minion Horde Valkyrie Giant Skeleton Bandit
Minion Horde Valkyrie Bandit
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie Bandit
Minion Horde Zap Fireball
Zap Fireball Valkyrie Giant Skeleton Bandit
Minion Horde
Minion Horde Valkyrie Giant Skeleton Bandit
Minion Horde Valkyrie Zap Fireball Giant Skeleton Bandit
Minion Horde Zap Fireball
Minion Horde Zap Fireball Valkyrie Giant Skeleton Bandit
Fireball Valkyrie Zap Minion Horde
Minion Horde Bandit
Minion Horde Zap Fireball Bandit
Minion Horde Fireball Valkyrie
Fireball Valkyrie Zap Minion Horde Bandit
Zap Valkyrie Fireball Giant Skeleton Bandit
Valkyrie Minion Horde Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Giant Skeleton Bandit
Fireball Bandit Zap Valkyrie
Giant Skeleton Bandit Zap Minion Horde Valkyrie
Valkyrie Giant Skeleton Zap Minion Horde Fireball Bandit
Giant Skeleton Minion Horde Valkyrie Bandit
Fireball Zap Minion Horde
Minion Horde Fireball Valkyrie Giant Skeleton Bandit
Giant Skeleton Minion Horde Valkyrie
Zap Minion Horde Giant Skeleton Fireball Valkyrie Bandit
Minion Horde
Minion Horde Valkyrie Giant Skeleton
Zap Fireball Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Fireball Valkyrie Bandit
Minion Horde Fireball Valkyrie
Zap Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Zap Minion Horde Fireball Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton Bandit
Fireball Zap Bandit
Minion Horde Fireball Giant Skeleton Bandit
Fireball Valkyrie Giant Skeleton
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie Bandit
Fireball Zap
Fireball Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit
Zap Fireball Valkyrie
Minion Horde Fireball Giant Skeleton
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie
Minion Horde
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Zap Minion Horde Fireball Bandit
Fireball Zap
Fireball
Fireball Minion Horde Valkyrie
Zap Fireball
Zap Fireball Giant Skeleton
Minion Horde
Zap Minion Horde Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton Bandit
Fireball

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