My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon
Zap
Balloon
Barbarian Barrel
Musketeer Valkyrie Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Balloon P.E.K.K.A Electro Wizard
Fireball
Musketeer Balloon Electro Wizard
Poison
Musketeer Balloon Electro Wizard
Lightning
Musketeer Valkyrie Balloon Electro Wizard
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Musketeer Valkyrie Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Musketeer

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Electro Wizard Musketeer Valkyrie
Fireball
Zap Electro Wizard
Musketeer
Valkyrie Zap Balloon P.E.K.K.A
Valkyrie
Musketeer Balloon Zap P.E.K.K.A Electro Wizard
Rage
Balloon Electro Wizard
Balloon
Zap Valkyrie Rage Musketeer Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer Valkyrie
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Rage Balloon

Defense Synergies 3 11

Zap
Fireball Electro Wizard Musketeer Valkyrie P.E.K.K.A
Fireball
Zap Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Zap Fireball P.E.K.K.A Electro Wizard
Rage
Balloon
P.E.K.K.A
Zap Musketeer Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Musketeer Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Electro Wizard
P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer
Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Fireball Musketeer
Musketeer Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball Musketeer Valkyrie P.E.K.K.A Electro Wizard
Fireball Valkyrie Zap Musketeer Electro Wizard
Zap Valkyrie Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Valkyrie Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie
P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie
Fireball Zap Musketeer Electro Wizard
P.E.K.K.A Fireball Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Musketeer Valkyrie
Electro Wizard Zap Fireball Musketeer Valkyrie P.E.K.K.A
Valkyrie Zap Fireball Musketeer P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
P.E.K.K.A
Fireball

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