My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Witch
Zap
Skeletons Bats Witch
Barbarian Barrel
Skeletons Tesla Witch Electro Wizard
The Log
Skeletons Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Witch P.E.K.K.A Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Earthquake Void Tesla Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Earthquake Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A
Tesla
Earthquake
P.E.K.K.A
Void
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Earthquake Witch
Electro Wizard
P.E.K.K.A

Defense Synergies 1 13

Skeletons
Tesla Bats Earthquake Witch P.E.K.K.A Electro Wizard
Bats
Skeletons Tesla Earthquake P.E.K.K.A Electro Wizard
Tesla
Skeletons Bats Earthquake Electro Wizard
Earthquake
Skeletons Bats Tesla
Void
Witch
Skeletons Electro Wizard
P.E.K.K.A
Skeletons Bats Electro Wizard
Electro Wizard
Skeletons Bats Tesla Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Void Electro Wizard
P.E.K.K.A Skeletons Bats Tesla Witch Electro Wizard
Tesla Witch P.E.K.K.A Skeletons Bats Void Electro Wizard
Tesla Witch P.E.K.K.A Skeletons Bats Electro Wizard
Earthquake P.E.K.K.A
Skeletons Bats Tesla Earthquake Electro Wizard
Bats Tesla Electro Wizard Void Witch
Earthquake Tesla Void P.E.K.K.A Electro Wizard
Tesla Witch P.E.K.K.A Skeletons
Skeletons Tesla Electro Wizard
Bats Witch Electro Wizard Skeletons Tesla Earthquake
Tesla Bats Witch Electro Wizard
Tesla P.E.K.K.A Skeletons Bats Earthquake Witch Electro Wizard
Bats Tesla Earthquake Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Skeletons Bats Witch P.E.K.K.A Electro Wizard
Tesla Bats Witch Electro Wizard
Earthquake Witch Bats Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bats Tesla Earthquake Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Void Witch P.E.K.K.A Electro Wizard
Void Electro Wizard Tesla
P.E.K.K.A Skeletons Bats Witch Electro Wizard
P.E.K.K.A Bats Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Witch
Skeletons Bats Tesla Witch Electro Wizard
P.E.K.K.A Skeletons Bats Tesla Void Witch Electro Wizard
P.E.K.K.A Tesla
Void P.E.K.K.A Electro Wizard Skeletons Bats Witch
Witch P.E.K.K.A Skeletons Tesla
P.E.K.K.A Bats Tesla Witch
P.E.K.K.A Void Electro Wizard
P.E.K.K.A Skeletons Tesla Witch
Tesla Witch
Tesla Witch Electro Wizard Skeletons Bats P.E.K.K.A
Bats Tesla Earthquake Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void
Void Electro Wizard
Earthquake Void
Earthquake Void
Earthquake
Bats Witch
Earthquake Witch
Earthquake
Void
Bats Void Electro Wizard
Void Earthquake Electro Wizard
Void
Earthquake Void
Earthquake Void
Earthquake
Earthquake Witch
Earthquake
Earthquake
Bats
Void Earthquake Electro Wizard
Earthquake Witch
Earthquake Void
Void
Void
Earthquake Void
Earthquake Witch
Witch
Void Earthquake Witch Electro Wizard
Void Witch
Void
Bats Witch Electro Wizard
Electro Wizard Bats Void Witch
Void
Void Earthquake
Void Electro Wizard
P.E.K.K.A
Earthquake
Earthquake Electro Wizard Bats Void Witch
Witch Electro Wizard
Void Electro Wizard
Earthquake
Void
P.E.K.K.A
Bats Witch Electro Wizard
Bats Void Witch Electro Wizard
Void Witch Electro Wizard

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