My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Mighty Miner
Giant Snowball
Fire Spirit Graveyard Mighty Miner
Zap
Fire Spirit Graveyard Mighty Miner
Barbarian Barrel
Fire Spirit Ice Spirit Heal Spirit Graveyard
The Log
Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Graveyard
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Graveyard
Fireball
Suspicious Bush Mighty Miner
Poison
Suspicious Bush Graveyard
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Goblin Machine Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Void Mighty Miner Graveyard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Suspicious Bush

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Spirit
Graveyard
Heal Spirit
Graveyard
Suspicious Bush
Void
Graveyard
Ice Spirit Heal Spirit
Goblin Machine
Mighty Miner

Defense Synergies 0 1

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit
Heal Spirit
Suspicious Bush
Void
Graveyard
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Ice Spirit
Fire Spirit Void
Fire Spirit
Fire Spirit Ice Spirit Void
Void
Mighty Miner
Fire Spirit Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit Ice Spirit
Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void
Ice Spirit
Mighty Miner
Fire Spirit Ice Spirit
Void
Mighty Miner
Void Ice Spirit
Void
Ice Spirit Mighty Miner
Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Fire Spirit
Fire Spirit Ice Spirit Goblin Machine
Fire Spirit
Fire Spirit Ice Spirit
Void
Fire Spirit Void
Void Goblin Machine
Void Fire Spirit
Fire Spirit Void
Void
Void Fire Spirit Goblin Machine
Fire Spirit Void Goblin Machine
Void
Void
Void
Void
Fire Spirit Ice Spirit Goblin Machine
Void
Void
Void
Fire Spirit Void
Ice Spirit Void
Void
Void
Void Ice Spirit
Mighty Miner
Fire Spirit Ice Spirit Void
Fire Spirit
Void
Void
Ice Spirit
Void
Void
Void
Void

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