My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Mortar
Barbarian Barrel
Knight Mortar Barbarians Wizard Hunter
The Log
Barbarians Hunter
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Hunter P.E.K.K.A
Fireball
Mortar Barbarians Wizard Hunter
Poison
Mortar Barbarians Wizard Hunter
Lightning
Knight Mortar Wizard Hunter
Rocket
Mortar Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Mortar Hunter Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Void Mortar

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Knight Mortar
Knight
Mortar Arrows Wizard Hunter
Mortar
Knight Arrows Hunter
Barbarians
Wizard
Knight P.E.K.K.A
Void
Arrows
Hunter
Knight Mortar P.E.K.K.A
P.E.K.K.A
Arrows Wizard Hunter

Defense Synergies 2 9

Arrows
Void Knight Mortar Barbarians P.E.K.K.A
Knight
Hunter Arrows Mortar Wizard
Mortar
Arrows Knight Wizard
Barbarians
Arrows
Wizard
Knight Mortar P.E.K.K.A
Void
Arrows
Hunter
Knight P.E.K.K.A
P.E.K.K.A
Arrows Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Wizard Void
Barbarians Hunter P.E.K.K.A Knight Mortar
Mortar Barbarians Hunter P.E.K.K.A Knight Void
Barbarians Hunter P.E.K.K.A Knight Mortar
Arrows Barbarians P.E.K.K.A
Arrows Hunter
Hunter Arrows Mortar Wizard Void
Arrows Barbarians Void P.E.K.K.A
Barbarians Hunter P.E.K.K.A Mortar
Knight Barbarians Hunter
Barbarians Arrows Knight Wizard Hunter
Arrows Hunter Wizard
Mortar Barbarians Hunter P.E.K.K.A Knight Wizard
Wizard Arrows Mortar Barbarians Hunter P.E.K.K.A
Barbarians P.E.K.K.A Knight Mortar Hunter
Barbarians Mortar Hunter P.E.K.K.A
Barbarians Wizard Arrows Knight Mortar Hunter P.E.K.K.A
Arrows Mortar Knight Barbarians Wizard Hunter
Arrows Mortar Wizard Hunter Knight Barbarians
Barbarians P.E.K.K.A Mortar Hunter
Wizard Arrows Knight Barbarians Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Void P.E.K.K.A
Void Arrows Knight Mortar Wizard Hunter
Barbarians P.E.K.K.A Knight Hunter
Hunter P.E.K.K.A Knight Barbarians
Barbarians P.E.K.K.A Knight Hunter
Arrows Wizard Hunter
P.E.K.K.A Knight Barbarians Void Hunter
P.E.K.K.A Knight Barbarians Hunter
Void P.E.K.K.A Knight Mortar Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Hunter
P.E.K.K.A Arrows Barbarians Void
Barbarians P.E.K.K.A Knight Wizard Hunter
Wizard Barbarians
Barbarians Knight Mortar Hunter P.E.K.K.A
Arrows Barbarians Wizard Hunter P.E.K.K.A
Arrows Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Mortar
Arrows Mortar Void
Arrows Void
Arrows Knight Barbarians Void
Wizard Arrows Mortar
Arrows Wizard Hunter
Arrows Mortar Wizard
Arrows Wizard Hunter
Arrows Void Mortar Wizard
Void
Void Arrows Knight Mortar Wizard
Void Arrows Wizard
Knight Mortar Void Hunter
Arrows Mortar Void
Arrows Mortar
Arrows Mortar Wizard Hunter
Arrows Mortar Wizard
Arrows Mortar
Void Arrows Mortar Wizard Hunter
Arrows Mortar Wizard Void
Void
Arrows Wizard Void
Void
Arrows Mortar Barbarians Void
Arrows Mortar Wizard Hunter
Arrows Mortar Void Wizard Hunter
Void Arrows Mortar Wizard
Void Arrows Mortar
Arrows Wizard Void Hunter
Wizard Void
Void
Void Arrows Mortar Wizard Hunter
Void Arrows
P.E.K.K.A
Arrows Wizard
Barbarians Void
Arrows Wizard Hunter
Arrows
Void Knight Wizard Hunter
Arrows Mortar Wizard
Void Arrows
P.E.K.K.A
Void
Void Mortar
P.E.K.K.A
Mortar Wizard Void
Void

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