My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Prince Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Wall Breakers Prince Fisherman
Giant Snowball
Archers Musketeer Wall Breakers Fisherman
Zap
Archers Wall Breakers Prince Fisherman
Barbarian Barrel
Archers Elite Barbarians Musketeer Wall Breakers
The Log
Archers Elite Barbarians Musketeer Wall Breakers Prince Fisherman
Earthquake
Archers
Arrows
Archers Wall Breakers
Royal Delivery
Archers Elite Barbarians Musketeer Wall Breakers Prince Bowler Fisherman
Fireball
Archers Elite Barbarians Musketeer Wall Breakers Bowler Fisherman
Poison
Archers Musketeer Fisherman
Lightning
Elite Barbarians Musketeer Prince Bowler Fisherman
Rocket
Elite Barbarians Musketeer Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Fisherman Musketeer Prince Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Fisherman

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Archers Musketeer Wall Breakers Bowler Fisherman
Archers
Zap Elite Barbarians Wall Breakers Prince Bowler Fisherman
Elite Barbarians
Zap Archers
Musketeer
Zap Prince Bowler Fisherman
Wall Breakers
Zap Archers
Prince
Zap Archers Musketeer Bowler
Bowler
Zap Archers Musketeer Prince Fisherman
Fisherman
Zap Archers Musketeer Bowler

Defense Synergies 0 12

Zap
Archers Elite Barbarians Musketeer Prince Bowler Fisherman
Archers
Zap Bowler Fisherman
Elite Barbarians
Zap
Musketeer
Zap Bowler Fisherman
Wall Breakers
Prince
Zap Bowler Fisherman
Bowler
Zap Archers Musketeer Prince
Fisherman
Zap Archers Musketeer Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer
Elite Barbarians Zap Musketeer Prince Fisherman
Prince Bowler Fisherman Archers Elite Barbarians Musketeer
Elite Barbarians Prince Musketeer Bowler Fisherman
Elite Barbarians Prince Bowler
Bowler Zap Archers Musketeer
Musketeer Zap Archers
Bowler Zap Musketeer
Elite Barbarians Musketeer Prince Fisherman
Elite Barbarians Archers Musketeer Prince Bowler Fisherman
Archers Zap Musketeer Bowler Fisherman
Musketeer Zap Archers
Prince Bowler Zap Elite Barbarians Musketeer
Bowler Zap Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince Bowler Fisherman
Elite Barbarians Musketeer Prince Bowler Fisherman
Zap Archers Elite Barbarians Musketeer Prince Bowler Fisherman
Zap Archers Musketeer Bowler Fisherman
Elite Barbarians Musketeer Prince Fisherman
Bowler Archers Elite Barbarians Musketeer Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Prince Bowler Fisherman
Zap Archers Elite Barbarians Musketeer Prince Bowler Fisherman
Zap Elite Barbarians Musketeer Prince Bowler Fisherman
Prince Bowler Zap Elite Barbarians Musketeer Fisherman
Elite Barbarians Musketeer Prince Bowler Fisherman
Zap Archers Musketeer
Prince Archers Elite Barbarians Musketeer Bowler
Elite Barbarians Prince Fisherman
Zap Elite Barbarians Prince
Musketeer
Elite Barbarians Musketeer Prince Bowler
Zap Elite Barbarians Prince Bowler
Elite Barbarians Prince Bowler
Archers Musketeer Bowler
Elite Barbarians Zap Archers Musketeer Prince Bowler Fisherman
Bowler Zap Archers Elite Barbarians Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Bowler Fisherman
Musketeer Prince
Zap Bowler
Zap Musketeer
Archers Musketeer Bowler
Zap Bowler
Zap Fisherman
Elite Barbarians Musketeer Prince Bowler Fisherman
Zap Musketeer Prince Bowler Fisherman
Zap Archers Musketeer
Elite Barbarians Musketeer Bowler Fisherman
Musketeer Fisherman
Zap Elite Barbarians Musketeer Prince Fisherman
Zap Musketeer Bowler
Musketeer Bowler
Fisherman
Zap Archers Musketeer Prince Bowler Fisherman
Zap Bowler
Musketeer Prince Bowler
Musketeer Prince Bowler Fisherman
Zap Musketeer
Zap Bowler
Fisherman
Zap Musketeer Bowler Fisherman
Zap Musketeer Prince Bowler Fisherman
Zap Musketeer Fisherman
Elite Barbarians Zap Archers Musketeer
Zap Musketeer
Elite Barbarians Bowler
Zap Musketeer
Zap
Prince
Bowler
Zap Archers Musketeer Prince
Zap Archers Musketeer
Musketeer Prince Bowler
Zap Musketeer Bowler
Zap
Elite Barbarians Musketeer Prince
Zap Elite Barbarians Musketeer Bowler
Zap Musketeer
Zap Musketeer Prince Bowler
Prince
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: