My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Rune Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Prince Inferno Dragon
Giant Snowball
Cannon Wall Breakers Skeleton Army Inferno Dragon
Zap
Cannon Wall Breakers Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Cannon Wall Breakers Skeleton Army Magic Archer
The Log
Cannon Wall Breakers Skeleton Army Prince
Earthquake
Cannon Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wall Breakers Skeleton Army Prince Inferno Dragon Magic Archer
Fireball
Cannon Wall Breakers Skeleton Army Inferno Dragon Magic Archer
Poison
Cannon Skeleton Army Magic Archer
Lightning
Cannon Prince Inferno Dragon Magic Archer
Rocket
Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Skeleton Army Rune Giant Inferno Dragon Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wall Breakers
The Log
Skeleton Army
Rune Giant
Prince
The Log Magic Archer
The Log
Wall Breakers Prince Magic Archer
Inferno Dragon
Magic Archer
Prince The Log

Defense Synergies 2 11

Cannon
The Log Skeleton Army Prince Inferno Dragon Magic Archer
Wall Breakers
Skeleton Army
Cannon Prince The Log Inferno Dragon Magic Archer
Rune Giant
Prince
The Log Cannon Skeleton Army Magic Archer
The Log
Cannon Prince Skeleton Army Inferno Dragon Magic Archer
Inferno Dragon
Cannon Skeleton Army The Log
Magic Archer
Cannon Skeleton Army Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Skeleton Army Inferno Dragon Cannon Prince The Log
Cannon Skeleton Army Prince Inferno Dragon
Cannon Skeleton Army Prince Inferno Dragon
Skeleton Army Prince The Log
Skeleton Army The Log Cannon Magic Archer
Inferno Dragon Cannon Magic Archer
Cannon The Log Magic Archer
Cannon Inferno Dragon Skeleton Army Prince
Skeleton Army Cannon Prince
Skeleton Army Cannon The Log Magic Archer
Inferno Dragon Magic Archer
Cannon Skeleton Army Prince The Log
Skeleton Army Cannon Prince The Log Magic Archer
Skeleton Army Inferno Dragon Cannon Prince
Skeleton Army Cannon Prince The Log Inferno Dragon
Cannon Skeleton Army Prince
Cannon Skeleton Army Prince The Log Magic Archer
The Log Cannon Inferno Dragon Magic Archer
Cannon Prince Inferno Dragon
Skeleton Army Cannon Prince The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Prince The Log Inferno Dragon Magic Archer
Skeleton Army Prince The Log
Skeleton Army Prince The Log
Cannon Skeleton Army Prince Inferno Dragon
Magic Archer
Skeleton Army Prince
Skeleton Army Prince Inferno Dragon
Skeleton Army Prince The Log Inferno Dragon Magic Archer
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Prince The Log
Skeleton Army Prince Cannon
Cannon Skeleton Army Magic Archer
Skeleton Army Prince The Log Inferno Dragon Magic Archer
Cannon The Log Inferno Dragon Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Prince The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Prince
Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Prince The Log Magic Archer
The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Magic Archer
Inferno Dragon
The Log Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince
The Log Magic Archer
Skeleton Army Prince Magic Archer
Magic Archer
The Log
Prince Magic Archer
The Log Magic Archer
Prince
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Prince Inferno Dragon

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