My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers Balloon
Giant Snowball
Minions Goblin Gang Wall Breakers Balloon
Zap
Minions Goblin Gang Firecracker Wall Breakers Balloon
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Electro Wizard
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker Wall Breakers
Royal Delivery
Minions Goblin Gang Firecracker Wall Breakers Balloon Electro Wizard
Fireball
Minions Goblin Gang Firecracker Wall Breakers Balloon Electro Wizard
Poison
Minions Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Goblin Gang Firecracker Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Minions Wall Breakers Freeze
Minions
Zap Firecracker Wall Breakers Balloon
Goblin Gang
Firecracker Balloon
Firecracker
Zap Minions Goblin Gang Wall Breakers Balloon
Wall Breakers
Zap Minions Firecracker Balloon Electro Wizard
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Goblin Gang Firecracker Wall Breakers Electro Wizard
Electro Wizard
Zap Wall Breakers Balloon

Defense Synergies 1 10

Zap
Electro Wizard Minions Goblin Gang Firecracker
Minions
Zap Firecracker Freeze Electro Wizard
Goblin Gang
Zap Firecracker Electro Wizard
Firecracker
Zap Minions Goblin Gang Electro Wizard
Wall Breakers
Freeze
Minions Electro Wizard
Balloon
Electro Wizard
Zap Minions Goblin Gang Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Electro Wizard
Zap Minions Goblin Gang Firecracker Electro Wizard
Goblin Gang Minions Freeze Electro Wizard
Minions Goblin Gang Firecracker Electro Wizard
Firecracker
Goblin Gang Freeze Zap Minions Firecracker Electro Wizard
Minions Electro Wizard Zap Goblin Gang Firecracker Freeze
Zap Electro Wizard
Minions Goblin Gang
Goblin Gang Firecracker Electro Wizard
Minions Goblin Gang Electro Wizard Zap Firecracker Freeze
Minions Zap Goblin Gang Firecracker Electro Wizard
Zap Minions Goblin Gang Freeze Electro Wizard
Zap Minions Goblin Gang Firecracker Freeze Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Freeze Electro Wizard
Minions Goblin Gang Firecracker Electro Wizard
Zap Minions Goblin Gang Firecracker Electro Wizard
Zap Freeze Minions Firecracker Electro Wizard
Electro Wizard
Goblin Gang Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker
Goblin Gang Zap Minions Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang
Firecracker Zap Minions Goblin Gang Freeze Electro Wizard
Goblin Gang Minions Electro Wizard
Zap Freeze Electro Wizard Minions Firecracker
Goblin Gang
Minions
Zap Electro Wizard
Goblin Gang
Firecracker
Goblin Gang Electro Wizard Zap Minions Firecracker Freeze
Minions Zap Firecracker Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Electro Wizard
Firecracker Freeze
Zap Firecracker
Firecracker Zap Minions Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Minions Goblin Gang Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Minions Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Minions
Zap Firecracker Electro Wizard
Zap Firecracker
Minions
Zap
Zap Firecracker Freeze
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker Freeze
Zap
Zap Firecracker Freeze Electro Wizard
Firecracker
Zap Electro Wizard Minions Goblin Gang Freeze
Zap Firecracker Electro Wizard
Freeze
Goblin Gang Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Minions Goblin Gang Firecracker Freeze Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Freeze Electro Wizard

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