My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Bandit
Giant Snowball
Bats Musketeer Wall Breakers
Zap
Bats Firecracker Wall Breakers Prince Bandit
Barbarian Barrel
Firecracker Musketeer Wall Breakers Bandit
The Log
Firecracker Musketeer Wall Breakers Prince Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Musketeer Wall Breakers Prince Bandit
Fireball
Firecracker Musketeer Wall Breakers Bandit
Poison
Bats Firecracker Musketeer
Lightning
Musketeer Prince Bandit
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Arrows Firecracker Bandit Musketeer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Arrows

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Wall Breakers Prince Bandit
Zap
Arrows Firecracker Prince Bats Musketeer Wall Breakers Bandit
Arrows
Zap Wall Breakers Prince Bandit
Firecracker
Zap Bats Wall Breakers Prince Bandit
Musketeer
Zap Prince Bandit
Wall Breakers
Bats Zap Arrows Firecracker
Prince
Zap Bats Arrows Firecracker Musketeer
Bandit
Bats Zap Arrows Firecracker Musketeer

Defense Synergies 0 16

Bats
Zap Firecracker Musketeer Prince Bandit
Zap
Bats Arrows Firecracker Musketeer Prince Bandit
Arrows
Zap Prince Bandit
Firecracker
Bats Zap Musketeer Prince Bandit
Musketeer
Bats Zap Firecracker Bandit
Wall Breakers
Prince
Bats Zap Arrows Firecracker
Bandit
Bats Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer Prince Bandit
Prince Bats Musketeer Bandit
Prince Bats Firecracker Musketeer Bandit
Arrows Firecracker Prince
Arrows Bats Zap Firecracker Musketeer Bandit
Bats Musketeer Zap Arrows Firecracker
Zap Arrows Musketeer Bandit
Musketeer Prince
Firecracker Musketeer Prince Bandit
Bats Zap Arrows Firecracker Musketeer Bandit
Arrows Musketeer Bats Zap Firecracker
Prince Bats Zap Musketeer Bandit
Bats Zap Arrows Firecracker Prince
Prince Bandit
Zap Prince Bandit
Bats Arrows Firecracker Musketeer Prince
Arrows Bats Zap Firecracker Musketeer Prince Bandit
Zap Arrows Bats Firecracker Musketeer Bandit
Musketeer Prince
Bats Arrows Firecracker Musketeer Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Bandit
Bandit Zap Arrows Firecracker Musketeer Prince
Bandit Bats Zap Musketeer Prince
Prince Bats Zap Musketeer Bandit
Musketeer Prince Bandit
Arrows Firecracker Bats Zap Musketeer
Prince Bats Musketeer Bandit
Prince
Zap Bats Firecracker Prince Bandit
Musketeer
Bats Musketeer Prince
Zap Arrows Prince
Prince Bandit
Firecracker Musketeer
Bats Zap Firecracker Musketeer Prince
Bats Arrows Zap Firecracker Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Bandit
Arrows Firecracker Zap Musketeer Bandit
Arrows Bandit
Arrows Firecracker Musketeer Prince
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Bats Musketeer Prince
Firecracker Zap Arrows Musketeer Prince Bandit
Zap Arrows Firecracker Musketeer
Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker Musketeer Prince
Zap Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Arrows
Bats
Zap Arrows Firecracker Musketeer Prince Bandit
Zap Arrows Firecracker
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer Bandit
Zap Arrows Musketeer Prince Bandit
Zap Arrows Firecracker Musketeer Bandit
Bats Zap Arrows Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Bats Musketeer Prince Bandit
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Prince
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Prince
Zap Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer Prince Bandit
Prince
Firecracker

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