My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Wall Breakers
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Gang Wall Breakers
The Log
Electro Spirit Ice Spirit Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Electro Spirit Ice Spirit Bats Goblin Gang Wall Breakers
Royal Delivery
Electro Spirit Ice Spirit Bats Goblin Gang Wall Breakers Bowler Mother Witch
Fireball
Goblin Gang Wall Breakers Bowler Mother Witch
Poison
Bats Goblin Gang Mother Witch
Lightning
Bowler Mother Witch
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Poison Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bats Wall Breakers Goblin Gang Poison Mother Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bats Wall Breakers

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Bowler Mother Witch
Ice Spirit
Bats Wall Breakers Bowler
Bats
Ice Spirit Wall Breakers Bowler
Goblin Gang
Bowler
Wall Breakers
Electro Spirit Ice Spirit Bats
Poison
Bowler Mother Witch
Bowler
Electro Spirit Ice Spirit Bats Goblin Gang Poison Mother Witch
Mother Witch
Electro Spirit Poison Bowler

Defense Synergies 1 6

Electro Spirit
Ice Spirit
Goblin Gang Bats Poison Bowler
Bats
Ice Spirit Bowler
Goblin Gang
Ice Spirit
Wall Breakers
Poison
Ice Spirit Mother Witch
Bowler
Ice Spirit Bats Mother Witch
Mother Witch
Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Ice Spirit Bats Goblin Gang
Goblin Gang Bowler Bats
Bats Goblin Gang Bowler
Poison Bowler
Goblin Gang Bowler Electro Spirit Bats Mother Witch
Bats Electro Spirit Ice Spirit Goblin Gang Poison
Bowler Electro Spirit Poison
Goblin Gang
Goblin Gang Ice Spirit Bowler
Bats Goblin Gang Poison Mother Witch Electro Spirit Bowler
Bats Goblin Gang Poison
Bowler Ice Spirit Bats Goblin Gang
Bowler Electro Spirit Ice Spirit Bats Goblin Gang Poison
Goblin Gang
Ice Spirit Goblin Gang Bowler
Bats Goblin Gang Poison Bowler
Ice Spirit Electro Spirit Bats Goblin Gang Bowler
Poison Electro Spirit Ice Spirit Bats Bowler Mother Witch
Goblin Gang Bowler Electro Spirit Bats Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler
Poison Goblin Gang Bowler
Goblin Gang Ice Spirit Bats Bowler
Goblin Gang Bowler Bats
Goblin Gang Bowler
Poison Mother Witch Electro Spirit Ice Spirit Bats Goblin Gang
Goblin Gang Bats Bowler
Electro Spirit Ice Spirit Bats Poison
Goblin Gang
Bats Bowler
Poison Bowler
Bowler Goblin Gang
Bowler
Goblin Gang Electro Spirit Ice Spirit Bats Poison Bowler
Bats Poison Bowler Electro Spirit Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Bowler
Poison
Poison
Poison Bowler
Poison Mother Witch Electro Spirit Ice Spirit Bats
Poison Bowler
Poison Ice Spirit Bowler
Poison
Bats Goblin Gang Poison Bowler
Poison Bowler
Poison
Poison Bowler
Poison
Poison
Poison Bowler
Poison Bowler
Poison
Bats
Poison Bowler
Poison Bowler Mother Witch
Poison Bowler
Poison
Bowler
Poison
Poison Mother Witch Electro Spirit Ice Spirit Bowler
Poison Bowler
Poison Bowler
Poison
Poison Bats Mother Witch
Electro Spirit Ice Spirit Bats Poison
Bowler
Poison
Electro Spirit Ice Spirit Poison
Poison Bowler
Electro Spirit Ice Spirit Bats Goblin Gang
Poison
Poison Goblin Gang Bowler
Poison Bowler
Poison
Electro Spirit Ice Spirit Bats Goblin Gang Poison Bowler
Bats Poison
Poison Bowler

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