My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Wall Breakers
Giant Snowball
Dart Goblin Battle Ram Wall Breakers
Zap
Dart Goblin Battle Ram Wall Breakers
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Battle Ram Wall Breakers Electro Wizard
The Log
Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers
Earthquake
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers Electro Wizard
Fireball
Elite Barbarians Dart Goblin Battle Ram Wall Breakers Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Knight Dart Goblin Mini P.E.K.K.A Battle Ram Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Knight Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Battle Ram Wall Breakers Elite Barbarians Electro Wizard
Elite Barbarians
Rage Knight Dart Goblin Battle Ram
Dart Goblin
Knight Elite Barbarians Battle Ram Wall Breakers
Mini P.E.K.K.A
Rage Electro Wizard
Battle Ram
Knight Elite Barbarians Dart Goblin Wall Breakers Electro Wizard
Wall Breakers
Knight Dart Goblin Battle Ram Electro Wizard
Rage
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Battle Ram Wall Breakers Rage

Defense Synergies 3 5

Knight
Dart Goblin Electro Wizard Mini P.E.K.K.A
Elite Barbarians
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Elite Barbarians Dart Goblin
Battle Ram
Wall Breakers
Rage
Electro Wizard
Knight Mini P.E.K.K.A Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Dart Goblin Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin Electro Wizard Knight
Dart Goblin Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Electro Wizard
Dart Goblin Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Knight Elite Barbarians Dart Goblin Electro Wizard
Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Elite Barbarians Dart Goblin Electro Wizard
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Dart Goblin Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Dart Goblin Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Mini P.E.K.K.A
Dart Goblin
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A
Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight
Dart Goblin
Elite Barbarians Electro Wizard Knight Dart Goblin Mini P.E.K.K.A
Elite Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Knight Dart Goblin Electro Wizard
Dart Goblin
Knight Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians Mini P.E.K.K.A
Dart Goblin
Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Electro Wizard
Knight Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin

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