My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
RIP
Versatility
RIP
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Guards Clone
Giant Snowball
Wall Breakers Goblin Barrel Guards Clone Little Prince
Zap
Wall Breakers Goblin Barrel Guards Clone Little Prince
Barbarian Barrel
Bomb Tower Wall Breakers Goblin Barrel Guards Clone Little Prince
The Log
Suspicious Bush Wall Breakers Goblin Barrel Guards Clone Little Prince
Earthquake
Bomb Tower Goblin Barrel Guards Clone
Arrows
Suspicious Bush Wall Breakers Goblin Barrel Guards Clone Little Prince
Royal Delivery
Wall Breakers Goblin Barrel Guards Clone Little Prince
Fireball
Suspicious Bush Bomb Tower Wall Breakers Goblin Barrel Clone Little Prince
Poison
Suspicious Bush Bomb Tower Guards Clone Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Guards Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Rage Goblin Barrel Guards Clone Little Prince Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Wall Breakers Rage Goblin Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Bomb Tower
Wall Breakers
Rage
Goblin Barrel
Guards Clone
Guards
Goblin Barrel Clone
Clone
Goblin Barrel Guards
Little Prince

Defense Synergies 0 0

Suspicious Bush
Bomb Tower
Wall Breakers
Rage
Goblin Barrel
Guards
Clone
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower
Bomb Tower
Bomb Tower Guards
Bomb Tower
Bomb Tower Guards
Bomb Tower Little Prince
Bomb Tower
Bomb Tower
Guards Little Prince
Guards Bomb Tower
Bomb Tower Guards
Bomb Tower Guards
Bomb Tower
Bomb Tower
Bomb Tower
Bomb Tower Guards Little Prince
Bomb Tower Guards Little Prince
Bomb Tower
Bomb Tower Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomb Tower
Guards Bomb Tower
Guards
Guards
Bomb Tower
Guards Bomb Tower
Bomb Tower
Bomb Tower
Guards
Bomb Tower Guards
Guards
Bomb Tower Guards
Bomb Tower
Guards Bomb Tower Little Prince
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Guards
Little Prince
Little Prince
Little Prince
Guards
Guards
Guards
Little Prince

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