My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Skeleton Army Bandit
Giant Snowball
Skeletons Bats Wall Breakers Skeleton Army
Zap
Skeletons Bats Firecracker Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Skeletons Firecracker Wall Breakers Skeleton Army Bandit
The Log
Skeletons Firecracker Wall Breakers Skeleton Army Bandit
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Skeletons Bats Firecracker Wall Breakers Skeleton Army Bandit
Fireball
Firecracker Wall Breakers Skeleton Army Bandit
Poison
Bats Firecracker Skeleton Army
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Rage Firecracker Skeleton Army Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Wall Breakers Rage Bandit
Firecracker
Bats Wall Breakers Bandit Mega Knight
Wall Breakers
Bats Firecracker Mega Knight
Rage
Bats
Skeleton Army
Bandit
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Bandit

Defense Synergies 0 11

Skeletons
Bats Firecracker Bandit
Bats
Skeletons Firecracker Bandit Mega Knight
Firecracker
Skeletons Bats Skeleton Army Bandit Mega Knight
Wall Breakers
Rage
Skeleton Army
Firecracker Bandit
Bandit
Skeletons Bats Firecracker Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Skeletons Bats Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Skeletons Bats Bandit
Skeleton Army Skeletons Bats Firecracker Bandit Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Firecracker Bandit Mega Knight
Bats Firecracker
Bandit Mega Knight
Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Bandit Mega Knight
Bats Skeleton Army Skeletons Firecracker Bandit Mega Knight
Bats Firecracker
Skeleton Army Mega Knight Skeletons Bats Bandit
Skeleton Army Mega Knight Bats Firecracker
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Skeletons Bats Firecracker Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Bandit
Bats Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Bandit
Bandit Firecracker Mega Knight
Skeleton Army Bandit Mega Knight Skeletons Bats
Skeleton Army Mega Knight Bats Bandit
Skeletons Skeleton Army Bandit Mega Knight
Firecracker Skeletons Bats
Skeleton Army Skeletons Bats Bandit
Mega Knight Skeleton Army
Mega Knight Skeletons Bats Firecracker Skeleton Army Bandit
Skeletons Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Skeletons Bandit
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Firecracker
Bats Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army Bandit
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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