My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Goblin Cage Wall Breakers Hunter
The Log
Mini P.E.K.K.A Goblin Cage Hog Rider Wall Breakers Hunter
Earthquake
Goblin Cage Hog Rider
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Goblin Cage Hog Rider Wall Breakers Hunter P.E.K.K.A
Fireball
Goblin Cage Hog Rider Wall Breakers Hunter
Poison
Goblin Cage Hunter
Lightning
Mini P.E.K.K.A Goblin Cage Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Fireball Mini P.E.K.K.A Goblin Cage Hog Rider Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Wall Breakers Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A Goblin Cage Wall Breakers Hunter
Fireball
Zap Hog Rider Wall Breakers
Mini P.E.K.K.A
Zap Hog Rider Hunter
Goblin Cage
Zap Hog Rider Wall Breakers Hunter
Hog Rider
Zap Fireball Mini P.E.K.K.A Goblin Cage Hunter
Wall Breakers
Zap Fireball Goblin Cage
Hunter
Zap Mini P.E.K.K.A Goblin Cage Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Hunter

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Zap Fireball Hunter
Goblin Cage
Zap Fireball Hunter
Hog Rider
Wall Breakers
Hunter
Zap Mini P.E.K.K.A Goblin Cage P.E.K.K.A
P.E.K.K.A
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Cage
Mini P.E.K.K.A Hunter P.E.K.K.A Zap Goblin Cage
Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Fireball Zap Hunter
Hunter Zap Fireball Goblin Cage
Zap Fireball Goblin Cage P.E.K.K.A
Mini P.E.K.K.A Hunter P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Hunter
Zap Fireball Hunter
Hunter Zap Fireball
Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Hunter
Zap Fireball Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Fireball Goblin Cage Zap Hunter
Zap Goblin Cage Hunter Fireball
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Hunter
Fireball Mini P.E.K.K.A Hunter P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Goblin Cage P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Hunter
P.E.K.K.A Zap Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Hunter P.E.K.K.A Zap Fireball Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Hunter
Fireball Zap Hunter
Mini P.E.K.K.A P.E.K.K.A Fireball Goblin Cage Hunter
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Hunter
Zap Goblin Cage P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Hunter
P.E.K.K.A Zap Fireball Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Fireball Goblin Cage Hunter
Fireball Goblin Cage
Zap Fireball Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Hunter
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Zap Fireball Hunter
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Hunter
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Hunter
Fireball
Fireball Mini P.E.K.K.A Hunter
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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