My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Ice Wizard Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Tombstone Wall Breakers Baby Dragon Ram Rider
Zap
Tombstone Wall Breakers Ram Rider
Barbarian Barrel
Heal Spirit Tombstone Wall Breakers Ice Wizard Electro Wizard
The Log
Heal Spirit Tombstone Wall Breakers Ram Rider
Earthquake
Tombstone
Arrows
Heal Spirit Tombstone Wall Breakers
Royal Delivery
Heal Spirit Wall Breakers Baby Dragon Ice Wizard Electro Wizard Ram Rider
Fireball
Tombstone Wall Breakers Baby Dragon Ice Wizard Electro Wizard Ram Rider
Poison
Tombstone Ice Wizard Electro Wizard
Lightning
Tombstone Baby Dragon Ice Wizard Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Tombstone Ice Wizard Baby Dragon Electro Wizard Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Tombstone Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Baby Dragon Ram Rider Golden Knight
Tombstone
Wall Breakers
Baby Dragon Electro Wizard
Baby Dragon
Heal Spirit Wall Breakers Ice Wizard Electro Wizard Ram Rider
Ice Wizard
Baby Dragon Ram Rider
Electro Wizard
Wall Breakers Baby Dragon Ram Rider
Ram Rider
Heal Spirit Baby Dragon Ice Wizard Electro Wizard Golden Knight
Golden Knight
Heal Spirit Ram Rider

Defense Synergies 1 6

Heal Spirit
Tombstone
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Wall Breakers
Baby Dragon
Ice Wizard Tombstone
Ice Wizard
Baby Dragon Tombstone Golden Knight
Electro Wizard
Tombstone Ram Rider
Ram Rider
Tombstone Electro Wizard
Golden Knight
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon Electro Wizard Ram Rider Golden Knight
Tombstone Ice Wizard Electro Wizard Ram Rider
Ram Rider Tombstone Ice Wizard Electro Wizard
Tombstone Ice Wizard Electro Wizard Ram Rider
Tombstone
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Ram Rider Tombstone Baby Dragon Ice Wizard
Baby Dragon Electro Wizard Ram Rider Golden Knight
Tombstone Ice Wizard
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Tombstone Baby Dragon Ram Rider
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Tombstone Ice Wizard Electro Wizard Ram Rider
Tombstone Baby Dragon Electro Wizard Golden Knight
Tombstone Electro Wizard Ram Rider
Electro Wizard Ram Rider
Tombstone Electro Wizard
Tombstone Baby Dragon Ice Wizard Electro Wizard Ram Rider Golden Knight
Baby Dragon Tombstone Ice Wizard Electro Wizard Ram Rider
Electro Wizard Ram Rider
Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard
Electro Wizard Baby Dragon
Tombstone Electro Wizard Ram Rider Golden Knight
Electro Wizard Ram Rider
Tombstone Ram Rider
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Tombstone Ice Wizard Electro Wizard Ram Rider
Electro Wizard Tombstone Baby Dragon
Tombstone
Tombstone Golden Knight
Electro Wizard
Tombstone Ram Rider Golden Knight
Baby Dragon
Tombstone Electro Wizard Baby Dragon Golden Knight
Baby Dragon Ice Wizard Electro Wizard Golden Knight
Tombstone Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Golden Knight
Baby Dragon Ice Wizard Electro Wizard Ram Rider Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Baby Dragon Ice Wizard Ram Rider
Ram Rider Golden Knight
Electro Wizard
Electro Wizard Ram Rider Golden Knight
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon Ice Wizard Electro Wizard Ram Rider Golden Knight
Baby Dragon Ram Rider Golden Knight
Baby Dragon Golden Knight
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Tombstone
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Baby Dragon Electro Wizard Golden Knight

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