My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Wall Breakers Guards Baby Dragon
Zap
Wall Breakers Guards
Barbarian Barrel
Tesla Wall Breakers Guards Ice Wizard
The Log
Wall Breakers Guards
Earthquake
Tesla Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards Baby Dragon Ice Wizard
Fireball
Tesla Wall Breakers Baby Dragon Ice Wizard
Poison
Guards Ice Wizard
Lightning
Tesla Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Ice Wizard Tesla Fireball Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Guards Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Wall Breakers Baby Dragon The Log Mega Knight
Wall Breakers
Fireball Baby Dragon The Log Mega Knight
Guards
The Log
Baby Dragon
Fireball Wall Breakers Ice Wizard Mega Knight
The Log
Fireball Wall Breakers Guards Mega Knight
Ice Wizard
Baby Dragon
Mega Knight
Fireball Wall Breakers Baby Dragon The Log

Defense Synergies 3 13

Tesla
The Log Fireball Guards Baby Dragon
Fireball
The Log Tesla Ice Wizard Mega Knight
Wall Breakers
Guards
Tesla Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Tesla Guards The Log Mega Knight
The Log
Tesla Fireball Guards Baby Dragon Ice Wizard Mega Knight
Ice Wizard
Baby Dragon Fireball Guards The Log Mega Knight
Mega Knight
Fireball Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log
Tesla The Log Ice Wizard Mega Knight
Tesla Mega Knight Ice Wizard
Tesla Guards Ice Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Tesla Guards Baby Dragon Ice Wizard Mega Knight
Tesla Fireball Baby Dragon Ice Wizard
Tesla Fireball Baby Dragon The Log Mega Knight
Tesla Ice Wizard
Guards Tesla Ice Wizard Mega Knight
Guards Ice Wizard Tesla Fireball Baby Dragon The Log Mega Knight
Tesla Fireball Baby Dragon Ice Wizard
Tesla Mega Knight Fireball Guards The Log Ice Wizard
Fireball Mega Knight Tesla Guards Baby Dragon The Log
Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Fireball
Tesla Fireball Mega Knight Guards Baby Dragon The Log Ice Wizard
Baby Dragon The Log Tesla Fireball Guards Ice Wizard Mega Knight
Tesla
Mega Knight Tesla Fireball Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Fireball
Fireball Tesla Baby Dragon The Log Mega Knight
Guards Mega Knight The Log
Guards Mega Knight Tesla Fireball The Log
Tesla Guards Mega Knight
Fireball Tesla Baby Dragon Ice Wizard
Guards Tesla Fireball Ice Wizard
Mega Knight Tesla
Mega Knight Fireball Baby Dragon The Log
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Fireball Guards The Log
Mega Knight Tesla Fireball Guards
Tesla Fireball Baby Dragon Mega Knight
Tesla Guards Fireball Baby Dragon The Log
Mega Knight Tesla Fireball Baby Dragon The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Fireball Guards The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log
Fireball Guards
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Ice Wizard Mega Knight
Fireball The Log Baby Dragon Ice Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Fireball Guards
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Guards
Fireball Baby Dragon Ice Wizard
The Log Fireball
Fireball Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Mega Knight

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