My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Tombstone Hog Rider Royal Hogs Wall Breakers Witch
Zap
Tombstone Royal Hogs Wall Breakers Witch
Barbarian Barrel
Tombstone Wizard Royal Hogs Wall Breakers Witch
The Log
Tombstone Hog Rider Royal Hogs Wall Breakers Witch
Earthquake
Tombstone Hog Rider Royal Hogs Witch
Arrows
Tombstone Royal Hogs Wall Breakers Witch
Royal Delivery
Hog Rider Wizard Royal Hogs Wall Breakers Witch
Fireball
Tombstone Hog Rider Wizard Royal Hogs Wall Breakers Witch
Poison
Tombstone Wizard Royal Hogs Witch
Lightning
Tombstone Wizard Witch
Rocket
Hog Rider Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Tombstone Tornado Hog Rider Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Tombstone Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Wall Breakers
Tombstone
Hog Rider
Arrows Wizard Tornado Witch
Wizard
Tornado Hog Rider Royal Hogs
Royal Hogs
Arrows Wizard
Wall Breakers
Arrows
Tornado
Wizard Hog Rider Witch
Witch
Hog Rider Tornado

Defense Synergies 1 4

Arrows
Tombstone Tornado
Tombstone
Arrows Wizard
Hog Rider
Wizard
Tornado Tombstone
Royal Hogs
Wall Breakers
Tornado
Wizard Arrows Witch
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Tombstone Witch
Tornado Witch Tombstone
Witch Tombstone
Arrows Tombstone Tornado
Arrows Tornado
Tornado Arrows Tombstone Wizard Witch
Arrows
Witch Tombstone Tornado
Tornado
Witch Arrows Tombstone Wizard Tornado
Arrows Wizard Tornado Witch
Tombstone Wizard Witch
Wizard Arrows Tombstone Tornado Witch
Tombstone
Tornado
Wizard Arrows Tombstone Tornado Witch
Arrows Tombstone Wizard Tornado Witch
Arrows Wizard Tornado Witch Tombstone
Tornado
Wizard Arrows Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch
Arrows Wizard
Tombstone Witch
Tornado
Tombstone Witch
Arrows Wizard Tornado Witch
Tombstone Witch
Tombstone Tornado Witch
Witch Tombstone
Tombstone Witch
Arrows Tornado
Tombstone Wizard Witch
Wizard Witch
Tombstone Witch Tornado
Arrows Wizard Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Witch
Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Tornado
Arrows Wizard Tornado Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Tombstone Witch
Arrows Wizard Tornado Witch
Arrows
Wizard
Arrows Wizard
Arrows Tornado
Tornado Witch
Tornado Witch
Tornado Witch
Wizard

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