My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Mega Minion Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Fire Spirit Bomber Mega Minion Witch
Zap
Fire Spirit Bomber Witch
Barbarian Barrel
Fire Spirit Bomber Rascals Elixir Golem Witch
The Log
Fire Spirit Bomber Rascals Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Fire Spirit Bomber Rascals Witch
Royal Delivery
Fire Spirit Bomber Rascals Mega Minion Elixir Golem Mini P.E.K.K.A Witch
Fireball
Bomber Rascals Mega Minion Elixir Golem Witch
Poison
Bomber Rascals Mega Minion Elixir Golem Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Mega Minion Elixir Golem Mini P.E.K.K.A Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Mega Minion

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Elixir Golem Mini P.E.K.K.A
Bomber
Elixir Golem Mini P.E.K.K.A
Arrows
Mega Minion Elixir Golem Mini P.E.K.K.A
Rascals
Mega Minion
Mega Minion
Fire Spirit Arrows Rascals Elixir Golem
Elixir Golem
Fire Spirit Bomber Arrows Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Elixir Golem
Witch
Elixir Golem

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A
Rascals
Mega Minion
Arrows Witch
Elixir Golem
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Witch
Witch
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion
Mini P.E.K.K.A Rascals Mega Minion Witch
Mini P.E.K.K.A Witch Fire Spirit Bomber Rascals Mega Minion
Mini P.E.K.K.A Witch Rascals Mega Minion
Bomber Arrows Mini P.E.K.K.A
Arrows Fire Spirit Bomber Rascals Mega Minion
Mega Minion Fire Spirit Arrows Rascals Witch
Arrows Rascals
Mini P.E.K.K.A Witch Rascals
Fire Spirit Bomber Rascals Mini P.E.K.K.A
Witch Bomber Arrows Rascals Mega Minion
Arrows Mega Minion Rascals Witch
Mini P.E.K.K.A Fire Spirit Bomber Rascals Witch
Fire Spirit Bomber Arrows Rascals Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A
Bomber Arrows Rascals Mini P.E.K.K.A Witch
Fire Spirit Arrows Bomber Rascals Mega Minion Witch
Arrows Witch Fire Spirit Bomber Rascals Mega Minion
Mini P.E.K.K.A
Bomber Rascals Fire Spirit Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Witch
Bomber Arrows Mega Minion Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Witch
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Witch
Fire Spirit Arrows Rascals Witch
Rascals Mini P.E.K.K.A Mega Minion Witch
Mini P.E.K.K.A Rascals
Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion
Rascals Mega Minion Mini P.E.K.K.A Witch
Arrows
Rascals Mini P.E.K.K.A Witch
Bomber Rascals Witch
Rascals Witch Bomber Mega Minion Mini P.E.K.K.A
Arrows Bomber Rascals Mega Minion Mini P.E.K.K.A Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows
Arrows Rascals
Bomber Fire Spirit Arrows
Arrows Fire Spirit Mega Minion Witch
Fire Spirit Bomber Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Mini P.E.K.K.A
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Arrows Mega Minion Mini P.E.K.K.A
Fire Spirit Bomber Arrows Witch
Arrows
Arrows
Arrows Fire Spirit Bomber Witch
Mega Minion Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Fire Spirit Witch
Fire Spirit Arrows Mega Minion Witch
Arrows
Rascals Mega Minion Mini P.E.K.K.A
Arrows Bomber
Arrows
Mega Minion
Rascals Witch
Witch
Witch

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