My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Hunter Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Fire Spirit Dart Goblin Goblin Curse Witch
Zap
Fire Spirit Dart Goblin Goblin Curse Witch Goblin Giant
Barbarian Barrel
Fire Spirit Dart Goblin Goblin Curse Hunter Witch Royal Ghost
The Log
Fire Spirit Dart Goblin Goblin Curse Hunter Witch
Earthquake
Witch
Arrows
Fire Spirit Dart Goblin Goblin Curse Witch
Royal Delivery
Fire Spirit Dart Goblin Hunter Witch Royal Ghost
Fireball
Dart Goblin Hunter Witch
Poison
Dart Goblin Goblin Curse Hunter Witch
Lightning
Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Dart Goblin Void Royal Ghost Hunter Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Dart Goblin Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Curse Goblin Giant
Dart Goblin
Goblin Giant
Goblin Curse
Fire Spirit
Void
Goblin Giant
Hunter
Goblin Giant
Witch
Goblin Giant Royal Ghost
Goblin Giant
Fire Spirit Dart Goblin Void Hunter Witch
Royal Ghost
Witch

Defense Synergies 0 3

Fire Spirit
Dart Goblin
Hunter Goblin Giant
Goblin Curse
Void
Hunter
Dart Goblin
Witch
Royal Ghost
Goblin Giant
Dart Goblin
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Void Goblin Giant
Hunter Dart Goblin Goblin Curse Witch
Hunter Witch Fire Spirit Dart Goblin Goblin Curse Void
Hunter Witch Dart Goblin Goblin Curse
Fire Spirit Dart Goblin Hunter Royal Ghost
Dart Goblin Hunter Fire Spirit Goblin Curse Void Witch
Dart Goblin Void Goblin Giant
Hunter Witch Goblin Curse
Fire Spirit Dart Goblin Hunter Royal Ghost
Dart Goblin Goblin Curse Witch Hunter Goblin Giant Royal Ghost
Hunter Dart Goblin Goblin Curse Witch
Hunter Fire Spirit Goblin Curse Witch
Fire Spirit Dart Goblin Goblin Curse Hunter Witch Royal Ghost
Goblin Curse Hunter
Goblin Curse Hunter
Hunter Witch
Fire Spirit Dart Goblin Hunter Witch Royal Ghost
Hunter Witch Fire Spirit Dart Goblin Goblin Curse Royal Ghost
Dart Goblin Goblin Curse Hunter
Royal Ghost Fire Spirit Dart Goblin Goblin Curse Hunter Witch Goblin Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Royal Ghost
Void Hunter Royal Ghost
Hunter Witch Goblin Giant
Hunter Goblin Giant
Goblin Curse Hunter Witch Goblin Giant
Fire Spirit Dart Goblin Goblin Curse Hunter Witch Goblin Giant
Dart Goblin Void Hunter Witch Goblin Giant
Goblin Curse Hunter Goblin Giant
Void Witch
Witch Dart Goblin Goblin Curse Goblin Giant
Dart Goblin Hunter Witch
Void Goblin Giant
Goblin Curse Hunter Witch Goblin Giant
Dart Goblin Goblin Curse Witch
Witch Dart Goblin Hunter Goblin Giant
Dart Goblin Goblin Curse Hunter Witch Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Royal Ghost
Void Dart Goblin Goblin Curse Royal Ghost
Dart Goblin Void Goblin Giant
Dart Goblin Void
Fire Spirit Goblin Curse
Fire Spirit Dart Goblin Goblin Curse Hunter Witch Goblin Giant
Fire Spirit Dart Goblin Witch
Fire Spirit Dart Goblin Goblin Curse Hunter
Void Dart Goblin
Fire Spirit Void
Void Dart Goblin
Void Fire Spirit Dart Goblin Goblin Curse
Fire Spirit Dart Goblin Void Hunter
Dart Goblin Void
Dart Goblin
Dart Goblin Hunter Witch
Dart Goblin
Void Fire Spirit Dart Goblin Hunter
Fire Spirit Dart Goblin Goblin Curse Void Witch
Void
Void
Void
Void
Goblin Curse Fire Spirit Hunter Witch
Witch
Void Dart Goblin Hunter Witch Royal Ghost
Void Witch
Void Dart Goblin Goblin Curse
Fire Spirit Dart Goblin Goblin Curse Void Hunter Witch
Dart Goblin Void Witch
Void
Void Dart Goblin Hunter
Void
Goblin Curse
Fire Spirit Dart Goblin Void Witch
Fire Spirit Dart Goblin Goblin Curse Hunter Witch
Void Dart Goblin Hunter
Dart Goblin
Void
Dart Goblin
Dart Goblin Witch
Dart Goblin Void Witch
Void Dart Goblin Witch Goblin Giant Royal Ghost
Dart Goblin Void
Void

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