My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Knight Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Skeleton Army Witch Inferno Dragon
Fireball
Skeleton Army Witch Inferno Dragon
Poison
Bats Skeleton Army Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Tornado Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Tornado Fireball Inferno Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Skeleton Army Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Inferno Dragon
Knight
Bats Fireball Witch
Fireball
Tornado Knight
Skeleton Army
Tornado
Fireball Electro Giant Witch
Witch
Knight Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Bats Electro Giant

Defense Synergies 2 10

Bats
Knight Inferno Dragon
Knight
Bats Fireball Skeleton Army Tornado Witch
Fireball
Tornado Knight
Skeleton Army
Knight Inferno Dragon
Tornado
Fireball Knight Witch Electro Giant Inferno Dragon
Witch
Knight Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Bats Skeleton Army Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Skeleton Army Inferno Dragon Bats Knight Witch
Skeleton Army Tornado Witch Bats Knight Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Knight
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bats
Bats Tornado Inferno Dragon Fireball Witch
Fireball Electro Giant
Witch Inferno Dragon Skeleton Army Tornado
Knight Skeleton Army Tornado
Bats Skeleton Army Witch Knight Fireball Tornado Electro Giant
Inferno Dragon Bats Fireball Tornado Witch
Skeleton Army Bats Knight Fireball Witch
Fireball Skeleton Army Bats Tornado Witch
Skeleton Army Inferno Dragon Knight
Skeleton Army Tornado Fireball Electro Giant Inferno Dragon
Bats Knight Fireball Skeleton Army Tornado Witch
Fireball Bats Knight Skeleton Army Tornado Witch
Tornado Witch Bats Knight Fireball Inferno Dragon
Tornado Inferno Dragon
Skeleton Army Bats Knight Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Witch Electro Giant
Fireball Knight Inferno Dragon
Skeleton Army Bats Knight Witch
Skeleton Army Bats Knight Fireball Tornado
Knight Skeleton Army Witch Inferno Dragon
Fireball Electro Giant Bats Tornado Witch
Skeleton Army Bats Knight Fireball Witch
Knight Skeleton Army Inferno Dragon
Bats Knight Fireball Skeleton Army Tornado Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Knight Witch
Skeleton Army Fireball Tornado Electro Giant
Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Bats Knight Fireball Tornado Inferno Dragon
Bats Fireball Witch Electro Giant Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball
Knight Fireball
Fireball
Fireball Electro Giant Bats Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado
Knight Fireball Tornado
Fireball Tornado
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Bats
Fireball
Fireball Tornado Witch Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Electro Giant Fireball Witch
Witch Inferno Dragon
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Bats Fireball Tornado Witch Electro Giant
Bats Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army Witch
Fireball Tornado Witch
Fireball
Fireball Knight
Fireball
Fireball Tornado Electro Giant
Electro Giant Bats Fireball Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch Electro Giant

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