My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Dark Prince Witch Executioner Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Tombstone Goblin Barrel Witch Inferno Dragon
Zap
Tombstone Goblin Barrel Dark Prince Witch Inferno Dragon
Barbarian Barrel
Tombstone Goblin Barrel Dark Prince Witch Executioner Giant Skeleton Ice Wizard
The Log
Tombstone Goblin Barrel Dark Prince Witch Giant Skeleton
Earthquake
Tombstone Goblin Barrel Witch
Arrows
Tombstone Goblin Barrel Witch
Royal Delivery
Goblin Barrel Dark Prince Witch Executioner Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Tombstone Goblin Barrel Witch Executioner Ice Wizard Inferno Dragon
Poison
Tombstone Witch Executioner Ice Wizard
Lightning
Tombstone Dark Prince Witch Executioner Ice Wizard Inferno Dragon
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Executioner Giant Skeleton Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Goblin Barrel Ice Wizard Dark Prince Inferno Dragon Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Goblin Barrel Ice Wizard Dark Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Goblin Barrel
Dark Prince Giant Skeleton Ice Wizard
Dark Prince
Goblin Barrel Witch Executioner Ice Wizard
Witch
Dark Prince Giant Skeleton
Executioner
Dark Prince
Giant Skeleton
Goblin Barrel Witch Ice Wizard
Ice Wizard
Goblin Barrel Dark Prince Giant Skeleton
Inferno Dragon

Defense Synergies 0 10

Tombstone
Ice Wizard Inferno Dragon
Goblin Barrel
Dark Prince
Witch Executioner Ice Wizard
Witch
Dark Prince Giant Skeleton Ice Wizard
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Witch Executioner Ice Wizard
Ice Wizard
Tombstone Dark Prince Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Executioner
Inferno Dragon Tombstone Dark Prince Witch Executioner Ice Wizard
Witch Tombstone Dark Prince Executioner Giant Skeleton Ice Wizard Inferno Dragon
Witch Inferno Dragon Tombstone Dark Prince Ice Wizard
Tombstone Dark Prince Giant Skeleton
Dark Prince Executioner Ice Wizard
Inferno Dragon Tombstone Witch Executioner Ice Wizard
Giant Skeleton
Witch Inferno Dragon Tombstone Ice Wizard
Dark Prince Giant Skeleton Ice Wizard
Witch Executioner Ice Wizard Tombstone Dark Prince Giant Skeleton
Executioner Inferno Dragon Witch Ice Wizard
Tombstone Dark Prince Witch Giant Skeleton Ice Wizard
Executioner Tombstone Dark Prince Witch
Inferno Dragon Tombstone
Inferno Dragon
Tombstone Dark Prince Witch Executioner
Tombstone Dark Prince Witch Executioner Ice Wizard
Witch Executioner Tombstone Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon
Dark Prince Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Witch Giant Skeleton
Executioner Inferno Dragon
Tombstone Giant Skeleton Dark Prince Witch
Dark Prince Giant Skeleton
Giant Skeleton Tombstone Dark Prince Witch Executioner Inferno Dragon
Executioner Witch Ice Wizard
Dark Prince Tombstone Witch Giant Skeleton Ice Wizard
Giant Skeleton Dark Prince Inferno Dragon
Giant Skeleton Tombstone Dark Prince Witch Inferno Dragon
Witch Tombstone Inferno Dragon
Inferno Dragon Tombstone Dark Prince Witch Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Tombstone Witch Executioner
Witch Executioner
Tombstone Witch Dark Prince Executioner Giant Skeleton Inferno Dragon
Executioner Dark Prince Witch Giant Skeleton Ice Wizard Inferno Dragon
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner Ice Wizard
Giant Skeleton
Dark Prince Giant Skeleton
Executioner Dark Prince
Executioner Witch Ice Wizard
Witch Executioner
Executioner Ice Wizard
Dark Prince
Executioner
Executioner
Witch Executioner
Executioner
Dark Prince Executioner
Witch
Giant Skeleton
Dark Prince Witch Executioner Ice Wizard
Witch Inferno Dragon
Witch Executioner Ice Wizard
Witch
Witch Executioner Ice Wizard
Witch
Giant Skeleton
Tombstone Dark Prince Witch
Witch Executioner Ice Wizard
Dark Prince Executioner
Executioner
Giant Skeleton
Dark Prince Executioner
Witch Giant Skeleton
Witch Executioner
Dark Prince Witch Executioner Giant Skeleton
Inferno Dragon

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