My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch Goblin Giant Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Witch Goblin Giant Princess Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Mega Minion Skeleton Army Witch Princess Little Prince
Zap
Firecracker Skeleton Army Witch Goblin Giant Princess Bandit Little Prince
Barbarian Barrel
Firecracker Skeleton Army Witch Princess Bandit Little Prince
The Log
Firecracker Skeleton Army Witch Princess Bandit Little Prince
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Princess Little Prince
Royal Delivery
Firecracker Mega Minion Skeleton Army Witch Princess Bandit Little Prince
Fireball
Firecracker Mega Minion Skeleton Army Witch Princess Bandit Little Prince
Poison
Firecracker Mega Minion Skeleton Army Witch Princess Little Prince
Lightning
Mega Minion Witch Bandit Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Skeleton Army Princess Bandit Little Prince Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Mega Minion Skeleton Army Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Goblin Giant Princess Bandit
Mega Minion
Goblin Giant Firecracker
Skeleton Army
Witch
Goblin Giant Bandit
Goblin Giant
Mega Minion Firecracker Witch Bandit Little Prince
Princess
Firecracker
Bandit
Firecracker Witch Goblin Giant Little Prince
Little Prince
Goblin Giant Bandit

Defense Synergies 0 14

Firecracker
Mega Minion Skeleton Army Princess Bandit
Mega Minion
Firecracker Skeleton Army Witch Princess Bandit
Skeleton Army
Firecracker Mega Minion Princess Bandit
Witch
Mega Minion Bandit
Goblin Giant
Princess
Princess
Firecracker Mega Minion Skeleton Army Goblin Giant Bandit
Bandit
Firecracker Mega Minion Skeleton Army Witch Princess Little Prince
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Goblin Giant
Skeleton Army Firecracker Mega Minion Witch Bandit
Skeleton Army Witch Mega Minion Bandit
Skeleton Army Witch Firecracker Mega Minion Bandit
Firecracker Skeleton Army Princess
Skeleton Army Firecracker Mega Minion Bandit
Mega Minion Firecracker Witch Princess Little Prince
Goblin Giant Bandit
Witch Skeleton Army Princess
Skeleton Army Firecracker Bandit Little Prince
Skeleton Army Witch Firecracker Mega Minion Goblin Giant Princess Bandit
Mega Minion Firecracker Witch Princess
Skeleton Army Witch Bandit
Skeleton Army Firecracker Mega Minion Witch Princess
Skeleton Army Bandit
Skeleton Army Bandit
Firecracker Skeleton Army Witch
Firecracker Mega Minion Skeleton Army Witch Bandit Little Prince
Witch Firecracker Mega Minion Princess Bandit Little Prince
Skeleton Army Firecracker Witch Goblin Giant Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit
Bandit Firecracker Mega Minion
Skeleton Army Bandit Witch Goblin Giant
Skeleton Army Goblin Giant Bandit
Skeleton Army Witch Goblin Giant Bandit
Firecracker Witch Goblin Giant Princess
Skeleton Army Mega Minion Witch Goblin Giant Bandit
Skeleton Army Goblin Giant
Firecracker Mega Minion Skeleton Army Witch Bandit
Witch Mega Minion Skeleton Army Goblin Giant
Mega Minion Witch
Skeleton Army Goblin Giant
Skeleton Army Witch Goblin Giant Bandit
Firecracker Skeleton Army Witch Princess
Skeleton Army Witch Firecracker Mega Minion Goblin Giant Little Prince
Firecracker Mega Minion Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Bandit
Firecracker Princess Bandit
Goblin Giant Bandit
Firecracker
Firecracker
Firecracker Mega Minion Witch Goblin Giant Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker Bandit
Firecracker Princess Bandit
Firecracker Princess
Firecracker Princess Bandit
Firecracker Princess Bandit
Princess Firecracker
Firecracker Witch Princess Bandit
Firecracker Princess Bandit
Firecracker Mega Minion Princess Bandit
Firecracker Witch Princess Little Prince
Princess
Firecracker Witch Princess Little Prince
Mega Minion Witch
Firecracker Witch Princess Bandit
Witch Princess Bandit
Firecracker Bandit
Firecracker Witch Princess Little Prince
Firecracker Mega Minion Witch
Mega Minion
Bandit
Firecracker Princess
Firecracker Princess
Skeleton Army Witch Princess Bandit
Firecracker Mega Minion Witch Princess
Firecracker Mega Minion Princess
Firecracker Princess
Firecracker Mega Minion
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Goblin Giant Princess Bandit Little Prince
Firecracker

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