My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Witch Balloon Inferno Dragon
Zap
Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Balloon Inferno Dragon
Fireball
Wizard Skeleton Army Witch Balloon Inferno Dragon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Freeze Inferno Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Freeze

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze
Wizard
Rage Balloon
Rage
Witch Balloon Wizard
Skeleton Army
Freeze
Balloon Fireball
Witch
Rage
Balloon
Rage Freeze Wizard
Inferno Dragon

Defense Synergies 0 5

Fireball
Freeze
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Wizard Freeze Inferno Dragon
Freeze
Fireball Wizard Skeleton Army
Witch
Balloon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Inferno Dragon Witch
Skeleton Army Witch Freeze Inferno Dragon
Skeleton Army Witch Inferno Dragon
Fireball Skeleton Army
Fireball Skeleton Army Freeze
Inferno Dragon Fireball Wizard Freeze Witch
Fireball
Witch Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Witch Fireball Wizard Freeze
Inferno Dragon Fireball Wizard Witch
Skeleton Army Fireball Wizard Freeze Witch
Fireball Wizard Skeleton Army Freeze Witch
Skeleton Army Inferno Dragon
Skeleton Army Fireball Freeze Inferno Dragon
Wizard Fireball Skeleton Army Witch
Fireball Wizard Skeleton Army Witch
Wizard Freeze Witch Fireball Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Fireball Witch
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Wizard Inferno Dragon
Skeleton Army Witch
Skeleton Army Fireball
Skeleton Army Witch Inferno Dragon
Fireball Wizard Freeze Witch
Skeleton Army Fireball Witch
Skeleton Army Inferno Dragon
Freeze Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Fireball
Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Freeze Inferno Dragon
Fireball Wizard Freeze Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
Inferno Dragon
Fireball Wizard

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