My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill Witch
Zap
Firecracker Guards Goblin Drill Witch
Barbarian Barrel
Ice Spirit Firecracker Guards Goblin Drill Witch
The Log
Ice Spirit Firecracker Guards Goblin Drill Witch
Earthquake
Firecracker Guards Goblin Drill Witch
Arrows
Ice Spirit Firecracker Guards Goblin Drill Witch
Royal Delivery
Ice Spirit Firecracker Guards Goblin Drill Witch
Fireball
Firecracker Goblin Drill Witch
Poison
Firecracker Guards Goblin Drill Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Firecracker Guards Goblin Drill Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Goblin Drill Witch Mega Knight
Firecracker
Ice Spirit Goblin Drill Mega Knight
Rage
Witch
Guards
Ice Spirit The Log
Goblin Drill
Ice Spirit Firecracker The Log Mega Knight
Witch
Rage Ice Spirit Mega Knight
The Log
Guards Goblin Drill Mega Knight
Mega Knight
Ice Spirit Firecracker Goblin Drill Witch The Log

Defense Synergies 1 15

Ice Spirit
Firecracker Guards Goblin Drill Witch The Log Mega Knight
Firecracker
The Log Ice Spirit Guards Mega Knight
Rage
Guards
Ice Spirit Firecracker Goblin Drill Witch The Log
Goblin Drill
Ice Spirit Guards The Log
Witch
Ice Spirit Guards The Log Mega Knight
The Log
Firecracker Ice Spirit Guards Goblin Drill Witch Mega Knight
Mega Knight
Ice Spirit Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker Goblin Drill Witch The Log Mega Knight
Witch Mega Knight Goblin Drill
Witch Firecracker Guards Goblin Drill Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Mega Knight
Ice Spirit Firecracker Witch
The Log Mega Knight
Witch Goblin Drill
Guards Ice Spirit Firecracker Mega Knight
Guards Witch Firecracker Goblin Drill The Log Mega Knight
Firecracker Witch
Goblin Drill Mega Knight Ice Spirit Guards Witch The Log
Mega Knight Ice Spirit Firecracker Guards Goblin Drill Witch The Log
Goblin Drill Mega Knight
Ice Spirit Goblin Drill The Log Mega Knight
Mega Knight Firecracker Goblin Drill Witch
Ice Spirit Mega Knight Firecracker Guards Goblin Drill Witch The Log
Goblin Drill Witch The Log Ice Spirit Firecracker Guards Mega Knight
Goblin Drill
Mega Knight Firecracker Guards Witch The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Firecracker The Log Mega Knight
Guards Mega Knight Ice Spirit Witch The Log
Guards Mega Knight The Log
Guards Goblin Drill Witch Mega Knight
Firecracker Ice Spirit Witch
Guards Witch
Mega Knight
Mega Knight Ice Spirit Firecracker Witch The Log
Witch Guards Goblin Drill
Mega Knight Guards Witch
Mega Knight Guards The Log
Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Ice Spirit Firecracker Goblin Drill The Log
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Goblin Drill The Log
Firecracker The Log
Goblin Drill The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
Goblin Drill The Log
Firecracker The Log Ice Spirit Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Guards Witch
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Guards Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker Guards Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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