My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Valkyrie Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Musketeer Witch Miner
Zap
Royal Giant Witch
Barbarian Barrel
Knight Musketeer Valkyrie Witch
The Log
Royal Giant Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Witch Miner Mother Witch
Fireball
Musketeer Witch Mother Witch
Poison
Musketeer Witch Mother Witch
Lightning
Knight Musketeer Valkyrie Witch Mother Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Fireball Musketeer Valkyrie Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Miner Fireball Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Witch Miner Mother Witch
Royal Giant
Fireball Miner Mother Witch Musketeer Witch
Fireball
Royal Giant Knight Miner
Musketeer
Knight Valkyrie Royal Giant Miner
Valkyrie
Musketeer Witch Mother Witch
Witch
Knight Royal Giant Valkyrie Miner
Miner
Royal Giant Knight Fireball Musketeer Witch Mother Witch
Mother Witch
Royal Giant Knight Valkyrie Miner

Defense Synergies 2 9

Knight
Musketeer Fireball Witch Mother Witch
Royal Giant
Fireball
Knight Musketeer Valkyrie Miner
Musketeer
Knight Valkyrie Fireball Miner
Valkyrie
Musketeer Fireball Witch Mother Witch
Witch
Knight Valkyrie
Miner
Fireball Musketeer
Mother Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie
Knight Musketeer Valkyrie Witch
Witch Knight Musketeer Valkyrie
Witch Knight Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer Valkyrie Mother Witch
Musketeer Fireball Witch
Fireball Musketeer Valkyrie
Witch Musketeer
Knight Musketeer Valkyrie Miner
Valkyrie Witch Mother Witch Knight Fireball Musketeer
Musketeer Fireball Witch
Knight Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Witch
Knight
Fireball
Knight Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Knight Musketeer Witch
Valkyrie Witch Knight Fireball Musketeer Mother Witch
Musketeer
Valkyrie Knight Fireball Musketeer Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Knight Musketeer Valkyrie Miner
Knight Musketeer Valkyrie Witch
Valkyrie Knight Fireball Musketeer
Knight Musketeer Valkyrie Witch
Fireball Mother Witch Musketeer Witch
Knight Fireball Musketeer Valkyrie Witch
Knight Valkyrie
Knight Fireball Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch
Fireball Valkyrie
Knight Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Witch
Witch Knight Fireball Musketeer Valkyrie
Valkyrie Fireball Musketeer Witch Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer Miner
Fireball Miner
Knight Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Mother Witch Musketeer Witch
Musketeer Witch
Fireball
Fireball Miner
Fireball Musketeer
Miner Knight Fireball Musketeer Valkyrie
Fireball Musketeer
Knight Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Valkyrie Witch Miner Mother Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Mother Witch Fireball Valkyrie Witch
Witch
Fireball Miner Musketeer Witch
Fireball Musketeer Witch Miner
Fireball Miner Musketeer
Fireball Musketeer Witch Mother Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Miner Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Miner
Fireball

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