My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Goblin Drill Balloon Inferno Dragon
Giant Snowball
Cannon Musketeer Goblin Drill Witch Balloon Inferno Dragon
Zap
Cannon Dark Prince Goblin Drill Witch Balloon Inferno Dragon
Barbarian Barrel
Cannon Elite Barbarians Musketeer Dark Prince Goblin Drill Witch
The Log
Cannon Elite Barbarians Musketeer Dark Prince Goblin Drill Witch
Earthquake
Cannon Goblin Drill Witch
Arrows
Goblin Drill Witch
Royal Delivery
Elite Barbarians Musketeer Dark Prince Goblin Drill Witch Balloon Inferno Dragon
Fireball
Cannon Elite Barbarians Musketeer Goblin Drill Witch Balloon Inferno Dragon
Poison
Cannon Musketeer Goblin Drill Witch Balloon
Lightning
Cannon Elite Barbarians Musketeer Dark Prince Witch Balloon Inferno Dragon
Rocket
Elite Barbarians Musketeer Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Musketeer Dark Prince Goblin Drill Inferno Dragon Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Musketeer Dark Prince Goblin Drill

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Musketeer
Dark Prince Balloon
Dark Prince
Musketeer Goblin Drill Witch Balloon
Goblin Drill
Dark Prince Balloon
Witch
Dark Prince
Balloon
Musketeer Dark Prince Goblin Drill
Inferno Dragon

Defense Synergies 2 6

Cannon
Musketeer Dark Prince Witch Inferno Dragon
Elite Barbarians
Dark Prince
Musketeer
Cannon Dark Prince Goblin Drill
Dark Prince
Elite Barbarians Cannon Musketeer Witch
Goblin Drill
Musketeer
Witch
Cannon Dark Prince
Balloon
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Elite Barbarians Inferno Dragon Cannon Musketeer Dark Prince Goblin Drill Witch
Cannon Witch Elite Barbarians Musketeer Dark Prince Goblin Drill Inferno Dragon
Cannon Elite Barbarians Witch Inferno Dragon Musketeer Dark Prince Goblin Drill
Elite Barbarians Dark Prince
Cannon Musketeer Dark Prince
Musketeer Inferno Dragon Cannon Witch
Cannon Musketeer
Cannon Witch Inferno Dragon Elite Barbarians Musketeer Goblin Drill
Elite Barbarians Cannon Musketeer Dark Prince
Witch Cannon Musketeer Dark Prince Goblin Drill
Musketeer Inferno Dragon Witch
Cannon Goblin Drill Elite Barbarians Musketeer Dark Prince Witch
Cannon Dark Prince Goblin Drill Witch
Elite Barbarians Inferno Dragon Cannon Goblin Drill
Cannon Elite Barbarians Goblin Drill Inferno Dragon
Cannon Elite Barbarians Musketeer Dark Prince Goblin Drill Witch
Cannon Elite Barbarians Musketeer Dark Prince Goblin Drill Witch
Goblin Drill Witch Cannon Musketeer Dark Prince Inferno Dragon
Cannon Elite Barbarians Musketeer Goblin Drill Inferno Dragon
Dark Prince Cannon Elite Barbarians Musketeer Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Witch
Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Musketeer Dark Prince Witch
Dark Prince Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer Dark Prince Goblin Drill Witch Inferno Dragon
Musketeer Witch
Dark Prince Elite Barbarians Musketeer Witch
Elite Barbarians Dark Prince Inferno Dragon
Elite Barbarians Dark Prince Witch Inferno Dragon
Witch Cannon Musketeer Goblin Drill Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer Dark Prince Witch
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Cannon Witch
Cannon Musketeer Witch
Elite Barbarians Witch Musketeer Dark Prince Goblin Drill Inferno Dragon
Cannon Elite Barbarians Musketeer Dark Prince Witch Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Goblin Drill
Musketeer
Goblin Drill
Musketeer Dark Prince
Dark Prince
Musketeer Witch
Musketeer Witch
Elite Barbarians Musketeer
Musketeer Dark Prince
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer Goblin Drill Witch
Musketeer
Musketeer Dark Prince
Witch
Musketeer
Musketeer
Musketeer Goblin Drill
Dark Prince Witch
Witch Inferno Dragon
Musketeer Witch
Musketeer Witch
Musketeer
Elite Barbarians Musketeer Witch
Musketeer Witch
Elite Barbarians
Musketeer
Musketeer Dark Prince Witch
Musketeer Witch
Musketeer Dark Prince
Musketeer
Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer Witch
Musketeer Witch
Musketeer Dark Prince Witch
Inferno Dragon

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