My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Rascals Witch
The Log
Goblins Rascals Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Goblins Rascals Witch
Royal Delivery
Goblins Rascals Mini P.E.K.K.A Witch
Fireball
Rascals Witch
Poison
Rascals Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Mini P.E.K.K.A Poison Rascals Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Goblins Mini P.E.K.K.A Poison Witch Mega Knight
Rascals
Fireball
Zap Mega Knight
Mini P.E.K.K.A
Zap Mega Knight
Poison
Zap Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Poison Witch

Defense Synergies 3 10

Goblins
Zap Poison
Zap
Fireball Mini P.E.K.K.A Mega Knight Goblins Rascals Poison Witch
Rascals
Zap
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Fireball Witch
Poison
Goblins Zap Mega Knight
Witch
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Fireball Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Goblins Zap Rascals Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Goblins Rascals
Mini P.E.K.K.A Witch Goblins Rascals Mega Knight
Fireball Mini P.E.K.K.A Poison Mega Knight
Fireball Goblins Zap Rascals Mega Knight
Zap Rascals Fireball Poison Witch
Zap Rascals Fireball Poison Mega Knight
Mini P.E.K.K.A Witch Goblins Rascals
Goblins Rascals Mini P.E.K.K.A Mega Knight
Goblins Poison Witch Zap Rascals Fireball Mega Knight
Zap Rascals Fireball Poison Witch
Mini P.E.K.K.A Mega Knight Zap Rascals Fireball Witch
Fireball Mega Knight Goblins Zap Rascals Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A Rascals Mega Knight
Zap Rascals Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Rascals Fireball Mini P.E.K.K.A Poison Witch
Fireball Mega Knight Goblins Zap Rascals Witch
Zap Poison Witch Rascals Fireball Mega Knight
Mini P.E.K.K.A
Rascals Mega Knight Goblins Fireball Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Mega Knight Goblins Zap Fireball Witch
Fireball Poison Zap Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Zap Rascals Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap Rascals Fireball
Rascals Mini P.E.K.K.A Witch Mega Knight
Fireball Poison Zap Rascals Witch
Rascals Mini P.E.K.K.A Goblins Fireball Witch
Mini P.E.K.K.A Mega Knight Rascals
Zap Mega Knight Goblins Fireball Mini P.E.K.K.A Poison Witch
Witch
Mega Knight Rascals Mini P.E.K.K.A Witch
Mega Knight Zap Fireball Poison
Rascals Mini P.E.K.K.A Mega Knight Fireball Witch
Rascals Fireball Witch Mega Knight
Rascals Witch Goblins Zap Fireball Mini P.E.K.K.A Poison
Poison Mega Knight Zap Rascals Fireball Mini P.E.K.K.A Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rascals
Fireball Poison Zap
Fireball Poison
Rascals Fireball Poison
Fireball Poison Zap Mega Knight
Fireball Poison Zap Witch
Poison Witch
Fireball Poison Zap
Fireball Poison Zap
Goblins Fireball Mini P.E.K.K.A Poison
Poison Zap Fireball
Fireball Poison Zap
Poison Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison Witch
Fireball Poison Mega Knight
Fireball Poison
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Poison Mega Knight
Zap Fireball Poison Witch Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball Witch Mega Knight
Witch
Fireball Poison Zap Witch
Fireball Zap Poison Witch Mega Knight
Fireball Poison Zap
Poison Zap Fireball Witch
Zap Fireball Poison Witch
Fireball Mini P.E.K.K.A
Poison Zap Fireball Mega Knight
Zap Fireball Poison
Mega Knight
Fireball Poison
Zap Fireball Witch
Fireball Poison Zap Witch
Fireball
Fireball Poison Rascals Mini P.E.K.K.A Mega Knight
Zap Fireball Poison
Zap Fireball Poison
Mega Knight
Zap Rascals Fireball Poison Witch
Zap Fireball Poison Witch
Poison Zap Fireball Witch Mega Knight
Fireball Mega Knight

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