My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Barbarians Rascals Witch Giant Skeleton Electro Wizard
The Log
Barbarians Rascals Hog Rider Witch Giant Skeleton
Earthquake
Barbarians Hog Rider Witch
Arrows
Rascals Witch
Royal Delivery
Barbarians Rascals Hog Rider Witch Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Barbarians Rascals Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Barbarians Rascals Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Barbarians Rascals Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Electro Wizard Inferno Dragon Barbarians Rascals Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Hog Rider Electro Wizard Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Rascals
Hog Rider Electro Wizard
Hog Rider
The Log Barbarians Rascals Witch Giant Skeleton Electro Wizard
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Witch The Log Electro Wizard
The Log
Hog Rider Giant Skeleton
Electro Wizard
Rascals Hog Rider Giant Skeleton
Inferno Dragon

Defense Synergies 0 9

Barbarians
Rascals
The Log
Hog Rider
Witch
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Witch The Log Electro Wizard
The Log
Rascals Witch Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Witch Giant Skeleton The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Barbarians Inferno Dragon Rascals Witch The Log Electro Wizard
Barbarians Witch Rascals Giant Skeleton Electro Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Rascals Electro Wizard
Barbarians Giant Skeleton The Log
The Log Rascals Electro Wizard
Electro Wizard Inferno Dragon Rascals Witch
Barbarians Rascals Giant Skeleton The Log Electro Wizard
Barbarians Witch Inferno Dragon Rascals
Barbarians Rascals Giant Skeleton Electro Wizard
Barbarians Witch Electro Wizard Rascals Giant Skeleton The Log
Inferno Dragon Rascals Witch Electro Wizard
Barbarians Rascals Witch Giant Skeleton The Log Electro Wizard
Barbarians Rascals Witch The Log Electro Wizard
Barbarians Inferno Dragon Rascals Electro Wizard
Barbarians Rascals The Log Electro Wizard Inferno Dragon
Barbarians Rascals Witch Electro Wizard
Barbarians Rascals Witch The Log Electro Wizard
Witch The Log Barbarians Rascals Giant Skeleton Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Rascals Barbarians Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Witch Giant Skeleton Electro Wizard
Electro Wizard The Log Inferno Dragon
Barbarians Giant Skeleton Rascals Witch The Log Electro Wizard
Giant Skeleton Barbarians Rascals The Log Electro Wizard
Barbarians Giant Skeleton Rascals Witch Inferno Dragon
Rascals Witch Electro Wizard
Rascals Barbarians Witch Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Rascals Inferno Dragon
Giant Skeleton Electro Wizard Barbarians Witch The Log Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Rascals Witch Giant Skeleton
Barbarians Giant Skeleton The Log Electro Wizard
Barbarians Rascals Giant Skeleton Witch
Barbarians Rascals Witch
Barbarians Rascals Witch Electro Wizard Giant Skeleton The Log Inferno Dragon
Barbarians Rascals Witch Giant Skeleton The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton The Log
The Log Electro Wizard
Giant Skeleton The Log
Barbarians Rascals Giant Skeleton The Log
The Log
Witch
Witch The Log
The Log
The Log
Electro Wizard
The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Witch The Log
Giant Skeleton The Log
The Log
Barbarians The Log
The Log Witch
Witch Inferno Dragon
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Barbarians Witch
Witch Electro Wizard
The Log
Rascals Electro Wizard
The Log
Giant Skeleton
Rascals Witch Giant Skeleton The Log Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: