My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Goblin Barrel
Giant Snowball
Barbarians Minion Horde Royal Hogs Goblin Barrel Witch
Zap
Minion Horde Royal Hogs Goblin Barrel Witch
Barbarian Barrel
Barbarians Wizard Royal Hogs Goblin Barrel Witch
The Log
Barbarians Royal Hogs Goblin Barrel Witch
Earthquake
Barbarians Royal Hogs Goblin Barrel Witch
Arrows
Minion Horde Royal Hogs Goblin Barrel Witch
Royal Delivery
Barbarians Minion Horde Wizard Royal Hogs Goblin Barrel Witch
Fireball
Barbarians Minion Horde Wizard Royal Hogs Goblin Barrel Witch
Poison
Barbarians Minion Horde Wizard Royal Hogs Witch
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Barbarians Minion Horde Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Goblin Barrel Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Goblin Barrel
Barbarians
Minion Horde
Rage
Wizard
Royal Hogs Rage
Royal Hogs
Arrows Wizard Goblin Barrel
Rage
Minion Horde Witch Wizard
Goblin Barrel
Arrows Royal Hogs
Witch
Rage

Defense Synergies 0 2

Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Wizard
Royal Hogs
Rage
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Arrows Barbarians
Arrows
Minion Horde Arrows Wizard Witch
Arrows Barbarians
Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Witch Arrows Wizard
Arrows Minion Horde Wizard Witch
Barbarians Minion Horde Wizard Witch
Wizard Arrows Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Arrows Witch
Arrows Barbarians Minion Horde Wizard Witch
Arrows Wizard Witch Barbarians
Barbarians
Wizard Arrows Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Wizard
Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Witch
Arrows Wizard Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Barbarians Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Arrows Barbarians
Barbarians Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Witch Minion Horde
Arrows Barbarians Minion Horde Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard Witch
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Barbarians Witch
Arrows Wizard Witch
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde Witch
Witch
Witch
Wizard

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