My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix Graveyard Skeleton King
Giant Snowball
Goblins Skeleton Army Witch Graveyard Skeleton King
Zap
Goblins Skeleton Army Witch Graveyard Skeleton King
Barbarian Barrel
Goblins Skeleton Army Witch Graveyard Skeleton King
The Log
Goblins Skeleton Army Witch Graveyard Skeleton King
Earthquake
Skeleton Army Witch Graveyard Skeleton King
Arrows
Goblins Skeleton Army Witch Graveyard Skeleton King
Royal Delivery
Goblins Skeleton Army Witch Graveyard Skeleton King
Fireball
Skeleton Army Witch Skeleton King
Poison
Skeleton Army Witch Phoenix Graveyard Skeleton King
Lightning
Witch Phoenix Skeleton King
Rocket
Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Skeleton Army Fireball Phoenix Skeleton King Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Skeleton Army Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Graveyard The Log Skeleton King
Skeleton Army
Skeleton King
Witch
Graveyard Skeleton King
The Log
Fireball Graveyard
Phoenix
Graveyard
Graveyard
Fireball Skeleton King Witch The Log Phoenix
Skeleton King
Skeleton Army Graveyard Fireball Witch

Defense Synergies 1 5

Goblins
The Log Phoenix
Fireball
The Log
Skeleton Army
The Log Skeleton King
Witch
The Log
The Log
Fireball Goblins Skeleton Army Witch
Phoenix
Goblins
Graveyard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Goblins Witch The Log Phoenix
Skeleton Army Witch Goblins
Skeleton Army Witch Goblins Phoenix Skeleton King
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Goblins
Fireball Witch Phoenix
Fireball The Log Phoenix
Witch Goblins Skeleton Army Phoenix Skeleton King
Skeleton Army Goblins Phoenix
Goblins Skeleton Army Witch Fireball The Log Skeleton King
Fireball Witch Phoenix
Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Goblins Witch The Log Skeleton King
Skeleton Army Phoenix Skeleton King
Skeleton Army Fireball The Log
Goblins Fireball Skeleton Army Witch
Fireball Goblins Skeleton Army Witch The Log
Witch The Log Fireball
Phoenix
Skeleton Army Goblins Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Fireball Witch
Fireball The Log Phoenix
Skeleton Army Goblins Witch The Log
Skeleton Army Fireball The Log Phoenix
Skeleton Army Witch Phoenix
Fireball Witch
Skeleton Army Goblins Fireball Witch Phoenix
Skeleton Army Phoenix
Goblins Fireball Skeleton Army Witch The Log Phoenix
Witch Skeleton Army Phoenix
Witch Phoenix
Skeleton Army Fireball The Log Phoenix
Skeleton Army Fireball Witch Skeleton King
Fireball Skeleton Army Witch
Skeleton Army Witch Phoenix Goblins Fireball The Log Skeleton King
Fireball Witch The Log Phoenix Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblins Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball Skeleton King
Fireball
Fireball Witch The Log Skeleton King
Fireball Witch
Fireball Witch The Log
Fireball

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