My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Witch Cannon Cart Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Elixir Golem Cannon Cart
Giant Snowball
Skeletons Bats Witch Little Prince
Zap
Skeletons Bats Witch Cannon Cart Little Prince
Barbarian Barrel
Skeletons Elite Barbarians Elixir Golem Witch Cannon Cart Little Prince
The Log
Skeletons Elite Barbarians Elixir Golem Mini P.E.K.K.A Witch Cannon Cart Little Prince
Earthquake
Skeletons Elixir Golem Witch
Arrows
Skeletons Bats Witch Little Prince
Royal Delivery
Skeletons Bats Elite Barbarians Elixir Golem Mini P.E.K.K.A Witch Cannon Cart Little Prince
Fireball
Elite Barbarians Elixir Golem Witch Cannon Cart Little Prince
Poison
Bats Elixir Golem Witch Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart Little Prince
Rocket
Elite Barbarians Witch Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Elixir Golem Little Prince Mini P.E.K.K.A Witch Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Elixir Golem Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Elixir Golem Mini P.E.K.K.A Cannon Cart
Elite Barbarians
Bats
Elixir Golem
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Elixir Golem Little Prince
Witch
Elixir Golem Cannon Cart
Cannon Cart
Bats Witch
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 13

Skeletons
Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart Little Prince
Bats
Skeletons Mini P.E.K.K.A Cannon Cart
Elite Barbarians
Skeletons Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Skeletons Bats Elite Barbarians Witch Cannon Cart
Witch
Skeletons Mini P.E.K.K.A Cannon Cart
Cannon Cart
Skeletons Bats Mini P.E.K.K.A Witch Little Prince
Little Prince
Skeletons Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Elite Barbarians Mini P.E.K.K.A Skeletons Bats Witch Cannon Cart
Mini P.E.K.K.A Witch Skeletons Bats Elite Barbarians Cannon Cart
Elite Barbarians Mini P.E.K.K.A Witch Skeletons Bats Cannon Cart
Elite Barbarians Mini P.E.K.K.A
Skeletons Bats Cannon Cart
Bats Witch Little Prince
Cannon Cart
Mini P.E.K.K.A Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Mini P.E.K.K.A Cannon Cart Little Prince
Bats Witch Skeletons Cannon Cart
Bats Witch
Mini P.E.K.K.A Skeletons Bats Elite Barbarians Witch Cannon Cart
Bats Mini P.E.K.K.A Witch Cannon Cart
Elite Barbarians Mini P.E.K.K.A Cannon Cart
Elite Barbarians Mini P.E.K.K.A
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart
Bats Elite Barbarians Witch Cannon Cart Little Prince
Witch Bats Cannon Cart Little Prince
Mini P.E.K.K.A Elite Barbarians Cannon Cart
Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians Witch Cannon Cart
Elite Barbarians Mini P.E.K.K.A Cannon Cart
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A Bats Elite Barbarians Cannon Cart
Skeletons Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart
Skeletons Bats Witch
Mini P.E.K.K.A Skeletons Bats Elite Barbarians Witch Cannon Cart
Mini P.E.K.K.A Elite Barbarians Cannon Cart
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart
Witch Skeletons
Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Cannon Cart Skeletons Witch
Witch Cannon Cart
Elite Barbarians Witch Skeletons Bats Mini P.E.K.K.A Cannon Cart Little Prince
Bats Elite Barbarians Mini P.E.K.K.A Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Cannon Cart
Cannon Cart
Bats Witch
Witch
Bats Elite Barbarians Mini P.E.K.K.A
Cannon Cart
Elite Barbarians Cannon Cart
Cannon Cart
Elite Barbarians Cannon Cart
Witch Cannon Cart
Cannon Cart
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Witch Little Prince
Cannon Cart
Witch Little Prince
Witch
Witch
Witch
Elite Barbarians Bats Witch Little Prince
Bats Witch
Elite Barbarians Mini P.E.K.K.A
Bats Witch Cannon Cart
Witch
Mini P.E.K.K.A Cannon Cart
Elite Barbarians Cannon Cart
Bats Elite Barbarians Witch
Bats Witch
Witch Cannon Cart Little Prince
Cannon Cart

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