My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch
The Log
Firecracker Elite Barbarians Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elite Barbarians Wizard Witch Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Witch Ram Rider
Poison
Bats Firecracker Wizard Witch
Lightning
Elite Barbarians Wizard Witch Ram Rider
Rocket
Elite Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Wizard Witch Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Firecracker Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Elite Barbarians Ram Rider
Zap
Firecracker Elite Barbarians Ram Rider Bats Witch Mega Knight
Firecracker
Zap Bats Elite Barbarians Ram Rider Mega Knight
Elite Barbarians
Zap Bats Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Ram Rider Mega Knight
Witch
Zap Ram Rider Mega Knight
Ram Rider
Zap Bats Firecracker Wizard Witch Mega Knight
Mega Knight
Bats Zap Firecracker Elite Barbarians Wizard Witch Ram Rider

Defense Synergies 1 12

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Firecracker Elite Barbarians Witch Ram Rider
Firecracker
Bats Zap Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Zap Mega Knight
Ram Rider
Zap
Mega Knight
Zap Bats Firecracker Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
Elite Barbarians Bats Zap Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Elite Barbarians
Elite Barbarians Witch Bats Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Mega Knight
Bats Zap Firecracker Mega Knight
Bats Ram Rider Zap Firecracker Wizard Witch
Zap Ram Rider Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Bats Witch Zap Firecracker Wizard Ram Rider Mega Knight
Bats Zap Firecracker Wizard Witch Ram Rider
Mega Knight Bats Zap Elite Barbarians Wizard Witch Ram Rider
Wizard Mega Knight Bats Zap Firecracker Witch
Elite Barbarians Ram Rider Mega Knight
Zap Elite Barbarians Ram Rider Mega Knight
Wizard Mega Knight Bats Firecracker Elite Barbarians Witch
Mega Knight Bats Zap Firecracker Elite Barbarians Wizard Witch Ram Rider
Zap Wizard Witch Bats Firecracker Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Mega Knight Bats Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Witch
Zap Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Bats Zap Elite Barbarians Witch Ram Rider
Mega Knight Bats Zap Elite Barbarians Ram Rider
Elite Barbarians Witch Ram Rider Mega Knight
Firecracker Wizard Bats Zap Witch Ram Rider
Bats Elite Barbarians Witch Ram Rider
Mega Knight Elite Barbarians
Zap Mega Knight Bats Firecracker Elite Barbarians Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard Witch Ram Rider
Wizard Firecracker Witch Mega Knight
Elite Barbarians Witch Bats Zap Firecracker
Bats Mega Knight Zap Firecracker Elite Barbarians Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap Witch Ram Rider
Firecracker Wizard Witch
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Bats Elite Barbarians
Firecracker Zap Wizard Ram Rider
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bats
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider Mega Knight
Zap Firecracker
Elite Barbarians Bats Zap Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bats Witch
Zap Firecracker Wizard Witch Ram Rider
Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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