My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Goblin Barrel
Giant Snowball
Minion Horde Three Musketeers Goblin Barrel
Zap
Minion Horde Three Musketeers Goblin Barrel
Barbarian Barrel
Wizard Three Musketeers Goblin Barrel
The Log
Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Wizard Three Musketeers Goblin Barrel
Fireball
Minion Horde Wizard Three Musketeers Goblin Barrel
Poison
Minion Horde Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Minion Horde Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Minion Horde Wizard Rocket Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Goblin Barrel Minion Horde Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror
Wizard
Mega Knight
Rocket
Mirror Electro Giant
Three Musketeers
Mirror
Mirror
Goblin Barrel Electro Giant Minion Horde Rocket Three Musketeers
Goblin Barrel
Mirror Mega Knight
Electro Giant
Mirror Rocket
Mega Knight
Minion Horde Wizard Goblin Barrel

Defense Synergies 1 2

Minion Horde
Mirror
Wizard
Mega Knight
Rocket
Three Musketeers
Mirror
Minion Horde Mega Knight
Goblin Barrel
Electro Giant
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Three Musketeers Mega Knight
Minion Horde Rocket Three Musketeers Mega Knight
Minion Horde Three Musketeers Mega Knight
Rocket Mega Knight
Mega Knight
Minion Horde Rocket Three Musketeers Wizard
Rocket Electro Giant Mega Knight
Minion Horde Three Musketeers
Minion Horde Mega Knight
Minion Horde Wizard Electro Giant Mega Knight
Minion Horde Three Musketeers Wizard
Minion Horde Mega Knight Wizard Rocket Three Musketeers
Wizard Rocket Three Musketeers Mega Knight Minion Horde
Minion Horde Three Musketeers Mega Knight
Minion Horde Rocket Three Musketeers Electro Giant Mega Knight
Minion Horde Wizard Three Musketeers Mega Knight
Mega Knight Minion Horde Wizard Three Musketeers
Wizard Mega Knight
Three Musketeers
Wizard Mega Knight Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Wizard Rocket Mega Knight
Mega Knight Minion Horde Rocket
Rocket Mega Knight Minion Horde
Minion Horde Three Musketeers Mega Knight
Wizard Rocket Electro Giant Minion Horde Three Musketeers
Rocket Minion Horde
Mega Knight Minion Horde
Minion Horde Rocket Mega Knight
Minion Horde Three Musketeers
Mega Knight Minion Horde
Rocket Mega Knight Electro Giant
Rocket Mega Knight Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers Electro Giant Mega Knight
Electro Giant Minion Horde Rocket Three Musketeers
Mega Knight Minion Horde Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde Mega Knight
Wizard Electro Giant Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Three Musketeers
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Three Musketeers
Minion Horde Rocket
Rocket Minion Horde Wizard Three Musketeers
Minion Horde Wizard Rocket Three Musketeers Mega Knight
Rocket Three Musketeers
Minion Horde Rocket
Rocket Wizard Three Musketeers Mega Knight
Rocket Wizard Electro Giant Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Electro Giant Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Rocket
Minion Horde Wizard Electro Giant
Rocket Minion Horde Wizard Electro Giant
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Mega Knight
Rocket Wizard
Minion Horde Rocket
Rocket Wizard Three Musketeers
Minion Horde Wizard Rocket Three Musketeers Mega Knight
Wizard
Rocket Electro Giant
Minion Horde Three Musketeers Mega Knight
Electro Giant Minion Horde Rocket
Rocket
Rocket Electro Giant Mega Knight
Wizard Rocket Mega Knight

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