My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker Inferno Tower
Barbarian Barrel
Goblins Firecracker Inferno Tower Wizard
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Wizard Bowler
Fireball
Firecracker Hog Rider Inferno Tower Wizard Bowler
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Bowler
Rocket
Hog Rider Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Fireball Hog Rider Inferno Tower Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Firecracker Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Fireball Hog Rider Bowler
Firecracker
Hog Rider Bowler
Fireball
Arrows Hog Rider
Hog Rider
Goblins Arrows Firecracker Fireball Wizard Bowler
Inferno Tower
Wizard
Hog Rider
Bowler
Arrows Firecracker Hog Rider

Defense Synergies 0 8

Goblins
Firecracker Inferno Tower Wizard
Arrows
Fireball Inferno Tower Bowler
Firecracker
Goblins Inferno Tower
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Goblins Arrows Firecracker Fireball
Wizard
Goblins
Bowler
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Inferno Tower Wizard
Inferno Tower Goblins Firecracker
Inferno Tower Bowler Goblins
Inferno Tower Goblins Firecracker Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball Bowler Goblins Firecracker
Inferno Tower Arrows Firecracker Fireball Wizard
Bowler Arrows Fireball Inferno Tower
Inferno Tower Goblins
Goblins Firecracker Inferno Tower Bowler
Goblins Arrows Firecracker Fireball Wizard Bowler
Arrows Inferno Tower Firecracker Fireball Wizard
Inferno Tower Bowler Fireball Wizard
Fireball Wizard Bowler Goblins Arrows Firecracker
Inferno Tower
Inferno Tower Fireball Bowler
Wizard Goblins Arrows Firecracker Fireball Inferno Tower Bowler
Arrows Fireball Goblins Firecracker Wizard Bowler
Arrows Wizard Firecracker Fireball Bowler
Inferno Tower
Wizard Bowler Goblins Arrows Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Inferno Tower Bowler
Fireball Arrows Firecracker Wizard Bowler
Goblins Inferno Tower Bowler
Bowler Fireball Inferno Tower
Inferno Tower Bowler
Arrows Firecracker Fireball Wizard
Goblins Fireball Inferno Tower Bowler
Inferno Tower
Goblins Firecracker Fireball Inferno Tower
Inferno Tower
Inferno Tower Bowler
Arrows Fireball Bowler
Bowler Fireball Inferno Tower Wizard
Wizard Firecracker Fireball Bowler
Inferno Tower Goblins Firecracker Fireball Bowler
Arrows Bowler Firecracker Fireball Inferno Tower Wizard
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Bowler
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker Bowler
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard Bowler
Arrows Fireball Firecracker Wizard Bowler
Arrows Fireball Firecracker Wizard
Goblins Fireball Bowler
Firecracker Arrows Fireball Wizard Bowler
Fireball Arrows Firecracker Wizard
Firecracker Fireball Bowler
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard Bowler
Arrows Firecracker Fireball Wizard Bowler
Arrows Fireball
Arrows Firecracker Fireball Wizard Bowler
Arrows Firecracker Fireball Wizard Bowler
Fireball Bowler
Arrows Fireball Wizard
Bowler
Arrows Fireball
Arrows Firecracker Fireball Wizard Bowler
Arrows Firecracker Fireball Wizard Bowler
Fireball Arrows Wizard Bowler
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Bowler
Arrows Fireball Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard Bowler
Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard Bowler
Arrows Firecracker Fireball Wizard Bowler
Arrows Fireball
Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler
Fireball Firecracker Wizard Bowler

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