My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Wizard Witch Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Valkyrie Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lightning Mega Knight
Fireball
Arrows Mega Knight
Valkyrie
Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Mega Knight
Arrows Fireball Wizard Witch

Defense Synergies 1 9

Arrows
Mega Knight Fireball Valkyrie Lightning
Fireball
Arrows Valkyrie Mega Knight
Valkyrie
Arrows Fireball Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Arrows
Electro Giant
Mega Knight
Arrows Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie Wizard
Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Lightning
Witch Valkyrie Mega Knight
Lightning Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Lightning Arrows Fireball Wizard Witch
Lightning Arrows Fireball Valkyrie Electro Giant Mega Knight
Witch
Valkyrie Mega Knight
Valkyrie Witch Arrows Fireball Wizard Electro Giant Mega Knight
Arrows Fireball Wizard Witch
Mega Knight Fireball Valkyrie Wizard Witch Lightning
Fireball Valkyrie Wizard Mega Knight Arrows Witch
Mega Knight
Fireball Lightning Electro Giant Mega Knight
Wizard Mega Knight Arrows Fireball Valkyrie Witch
Arrows Fireball Valkyrie Mega Knight Wizard Witch
Arrows Valkyrie Wizard Witch Fireball Mega Knight
Valkyrie Wizard Mega Knight Arrows Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Electro Giant
Fireball Arrows Valkyrie Wizard Lightning Mega Knight
Mega Knight Valkyrie Witch Lightning
Valkyrie Lightning Mega Knight Fireball
Valkyrie Witch Mega Knight
Arrows Fireball Wizard Electro Giant Witch
Fireball Valkyrie Witch Lightning
Mega Knight Valkyrie
Lightning Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Lightning Mega Knight Arrows Fireball Valkyrie Electro Giant
Lightning Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Fireball Valkyrie Lightning
Arrows Valkyrie Mega Knight Fireball Wizard Witch Electro Giant
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie
Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie Mega Knight
Arrows Fireball Wizard Electro Giant Witch
Arrows Wizard Witch
Arrows Fireball Wizard Lightning
Arrows Fireball Wizard Lightning
Lightning Fireball
Lightning Arrows Fireball Valkyrie Wizard
Fireball Lightning Arrows Wizard
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Wizard Witch
Lightning Arrows Fireball Wizard Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Wizard Mega Knight
Lightning Arrows Fireball Valkyrie Wizard Witch Electro Giant Mega Knight
Lightning Fireball Mega Knight
Lightning Arrows Fireball Wizard
Lightning
Lightning Arrows Fireball
Arrows Electro Giant Fireball Valkyrie Wizard Witch Mega Knight
Witch
Arrows Fireball Wizard Witch Lightning
Fireball Lightning Arrows Wizard Witch Mega Knight
Fireball Lightning Arrows
Lightning Arrows Fireball Wizard Witch Electro Giant
Lightning Fireball Wizard Witch Electro Giant
Lightning Fireball
Lightning Arrows Fireball Wizard Mega Knight
Lightning Arrows Fireball
Mega Knight
Arrows Fireball Wizard Lightning
Lightning Fireball Witch
Fireball Lightning Arrows Wizard Witch
Arrows Fireball
Fireball Lightning Valkyrie Wizard Mega Knight
Arrows Fireball Wizard Lightning
Lightning Arrows Fireball Electro Giant
Mega Knight
Electro Giant Fireball Witch Lightning
Fireball Witch Lightning
Lightning Fireball Witch Electro Giant Mega Knight
Fireball Lightning Wizard Mega Knight

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