My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army Witch
Zap
Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Wizard Goblin Barrel Skeleton Army Witch
The Log
Cannon Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel Skeleton Army Witch
Poison
Cannon Wizard Skeleton Army Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Fireball Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel Witch The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 3 9

Cannon
The Log Fireball Wizard Skeleton Army Witch
Fireball
The Log Cannon
Wizard
Cannon Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Cannon Wizard The Log
Witch
Cannon The Log
P.E.K.K.A
The Log Wizard
The Log
Cannon Fireball P.E.K.K.A Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Skeleton Army P.E.K.K.A Cannon Witch The Log
Cannon Skeleton Army Witch P.E.K.K.A
Cannon Skeleton Army Witch P.E.K.K.A
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Cannon
Cannon Fireball Wizard Witch
Cannon Fireball P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Cannon
Skeleton Army Witch Cannon Fireball Wizard The Log
Fireball Wizard Witch
Cannon Skeleton Army P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Skeleton Army Cannon Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A The Log
Wizard Cannon Fireball Skeleton Army Witch P.E.K.K.A
Cannon Fireball Wizard Skeleton Army Witch The Log
Wizard Witch The Log Cannon Fireball
P.E.K.K.A Cannon
Wizard Skeleton Army Cannon Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Wizard The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Witch The Log
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Cannon Fireball Wizard Witch
Wizard Cannon Fireball Skeleton Army Witch
Skeleton Army Witch Fireball P.E.K.K.A The Log
Cannon Fireball Wizard Witch P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Skeleton Army Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
P.E.K.K.A
Fireball Wizard

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