My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Prince
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Ice Wizard
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Prince Ice Wizard
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Skeleton Army Ice Wizard
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Ice Wizard
Lightning
Inferno Tower Wizard Prince Ice Wizard
Rocket
Minion Horde Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Ice Wizard Minion Horde Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Prince
Inferno Tower
Wizard
Prince
Mirror
Goblin Barrel Minion Horde Skeleton Army
Goblin Barrel
Mirror Prince Skeleton Army Ice Wizard
Skeleton Army
Mirror Goblin Barrel
Prince
Goblin Barrel Minion Horde Wizard Ice Wizard
Ice Wizard
Goblin Barrel Prince

Defense Synergies 3 12

Minion Horde
Mirror Inferno Tower Ice Wizard
Inferno Tower
Skeleton Army Minion Horde Mirror Prince Ice Wizard
Wizard
Skeleton Army Prince Ice Wizard
Mirror
Minion Horde Skeleton Army Inferno Tower Ice Wizard
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Wizard Prince Ice Wizard
Prince
Inferno Tower Wizard Skeleton Army Ice Wizard
Ice Wizard
Minion Horde Inferno Tower Wizard Mirror Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Prince Ice Wizard
Minion Horde Inferno Tower Skeleton Army Prince Ice Wizard
Minion Horde Inferno Tower Skeleton Army Prince Ice Wizard
Skeleton Army Prince
Skeleton Army Ice Wizard
Minion Horde Inferno Tower Wizard Ice Wizard
Inferno Tower
Minion Horde Inferno Tower Skeleton Army Prince Ice Wizard
Skeleton Army Minion Horde Inferno Tower Prince Ice Wizard
Minion Horde Skeleton Army Ice Wizard Wizard
Minion Horde Inferno Tower Wizard Ice Wizard
Minion Horde Inferno Tower Skeleton Army Prince Wizard Ice Wizard
Wizard Skeleton Army Minion Horde Prince
Inferno Tower Skeleton Army Minion Horde Prince
Minion Horde Inferno Tower Skeleton Army Prince
Minion Horde Wizard Inferno Tower Skeleton Army Prince
Minion Horde Wizard Skeleton Army Prince Ice Wizard
Wizard Ice Wizard
Inferno Tower Prince
Wizard Skeleton Army Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Wizard Prince
Skeleton Army Minion Horde Inferno Tower Prince
Skeleton Army Prince Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Prince
Wizard Minion Horde Ice Wizard
Skeleton Army Prince Minion Horde Inferno Tower Ice Wizard
Inferno Tower Minion Horde Skeleton Army Prince
Minion Horde Inferno Tower Skeleton Army Prince
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Prince
Skeleton Army Prince
Skeleton Army Prince Minion Horde Inferno Tower Wizard
Wizard Minion Horde Skeleton Army
Inferno Tower Skeleton Army Minion Horde Prince
Minion Horde Inferno Tower Wizard Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ice Wizard
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde Ice Wizard
Minion Horde Wizard
Wizard Ice Wizard
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Prince
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard Ice Wizard
Minion Horde
Wizard Ice Wizard
Wizard Prince
Minion Horde Wizard Ice Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Skeleton Army Prince
Wizard Ice Wizard
Minion Horde Wizard Prince
Wizard
Minion Horde Prince
Minion Horde
Prince
Prince
Wizard

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