My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Tesla Valkyrie Wizard Giant Skeleton
The Log
Fire Spirit Archers Giant Skeleton
Earthquake
Archers Tesla
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Valkyrie Wizard Giant Skeleton
Fireball
Archers Tesla Wizard
Poison
Bats Archers Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Tesla Valkyrie Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Archers Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Skeleton
Bats
Valkyrie Giant Skeleton
Archers
Valkyrie Giant Skeleton
Tesla
Valkyrie
Fire Spirit Bats Archers Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Poison
Giant Skeleton
Giant Skeleton
Bats Fire Spirit Archers Valkyrie Wizard Poison

Defense Synergies 1 12

Fire Spirit
Valkyrie Giant Skeleton
Bats
Tesla Valkyrie Giant Skeleton
Archers
Valkyrie Tesla Giant Skeleton
Tesla
Bats Archers Valkyrie Wizard Poison
Valkyrie
Archers Fire Spirit Bats Tesla Wizard
Wizard
Tesla Valkyrie Giant Skeleton
Poison
Tesla
Giant Skeleton
Fire Spirit Bats Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Bats Tesla Valkyrie
Tesla Fire Spirit Bats Archers Valkyrie Giant Skeleton
Tesla Bats Valkyrie
Valkyrie Poison Giant Skeleton
Fire Spirit Bats Archers Tesla Valkyrie
Bats Tesla Fire Spirit Archers Wizard Poison
Tesla Valkyrie Poison Giant Skeleton
Tesla
Fire Spirit Archers Tesla Valkyrie Giant Skeleton
Bats Archers Valkyrie Poison Tesla Wizard Giant Skeleton
Tesla Bats Archers Wizard Poison
Tesla Fire Spirit Bats Valkyrie Wizard Giant Skeleton
Fire Spirit Valkyrie Wizard Bats Tesla Poison
Tesla
Tesla
Tesla Wizard Bats Valkyrie Poison
Fire Spirit Tesla Valkyrie Bats Archers Wizard
Valkyrie Wizard Poison Fire Spirit Bats Archers Tesla Giant Skeleton
Tesla
Valkyrie Wizard Fire Spirit Bats Archers Tesla Poison Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Giant Skeleton
Poison Archers Tesla Valkyrie Wizard
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats Tesla
Giant Skeleton Tesla Valkyrie
Fire Spirit Wizard Poison Bats Archers Tesla
Bats Archers Tesla Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Bats Valkyrie Poison
Tesla
Bats Tesla Valkyrie Giant Skeleton
Valkyrie Poison Giant Skeleton
Giant Skeleton Tesla Valkyrie Wizard
Wizard Archers Tesla Valkyrie
Tesla Bats Archers Valkyrie Poison Giant Skeleton
Bats Valkyrie Poison Archers Tesla Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton
Poison
Poison Giant Skeleton
Valkyrie Poison Giant Skeleton
Wizard Poison Fire Spirit Valkyrie
Wizard Poison Fire Spirit Bats
Fire Spirit Archers Wizard Poison
Poison Fire Spirit Wizard
Poison Wizard
Fire Spirit Bats Poison
Poison Valkyrie Wizard
Poison Fire Spirit Archers Wizard
Poison Fire Spirit
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Bats
Fire Spirit Archers Wizard Poison
Fire Spirit Valkyrie Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Fire Spirit Valkyrie Wizard
Poison Wizard
Wizard Poison
Poison
Poison Fire Spirit Bats Archers Wizard
Bats Wizard Poison
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Fire Spirit Bats Archers
Poison Fire Spirit Archers Wizard
Poison Valkyrie Wizard
Wizard Poison
Poison Giant Skeleton
Bats Poison Giant Skeleton
Bats Poison
Poison Giant Skeleton
Wizard

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