My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Giant Skeleton
Giant Snowball
Bats Tombstone Goblin Barrel Guards Princess
Zap
Bats Tombstone Goblin Barrel Guards Princess
Barbarian Barrel
Tombstone Wizard Goblin Barrel Guards Giant Skeleton Princess
The Log
Tombstone Goblin Barrel Guards Giant Skeleton Princess
Earthquake
Tombstone Goblin Barrel Guards
Arrows
Bats Tombstone Goblin Barrel Guards Princess
Royal Delivery
Bats Wizard Goblin Barrel Guards Giant Skeleton Princess
Fireball
Tombstone Wizard Goblin Barrel Princess
Poison
Bats Tombstone Wizard Guards Princess
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Goblin Barrel Guards Princess Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel
Arrows
Goblin Barrel Giant Skeleton
Tombstone
Wizard
Giant Skeleton
Goblin Barrel
Bats Arrows Guards Giant Skeleton Princess
Guards
Goblin Barrel
Giant Skeleton
Bats Arrows Wizard Goblin Barrel Princess
Princess
Goblin Barrel Giant Skeleton

Defense Synergies 0 10

Bats
Giant Skeleton
Arrows
Tombstone Giant Skeleton
Tombstone
Arrows Wizard Guards
Wizard
Tombstone Guards Giant Skeleton
Goblin Barrel
Guards
Tombstone Wizard Giant Skeleton Princess
Giant Skeleton
Bats Arrows Wizard Guards Princess
Princess
Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Bats Tombstone
Bats Tombstone Giant Skeleton
Bats Tombstone Guards
Arrows Tombstone Giant Skeleton Princess
Arrows Bats Guards
Bats Arrows Tombstone Wizard Princess
Arrows Giant Skeleton
Tombstone Princess
Guards Giant Skeleton
Bats Guards Arrows Tombstone Wizard Giant Skeleton Princess
Arrows Bats Wizard Princess
Tombstone Bats Wizard Guards Giant Skeleton
Wizard Bats Arrows Tombstone Guards Princess
Tombstone
Wizard Bats Arrows Tombstone
Arrows Tombstone Bats Wizard Guards
Arrows Wizard Bats Tombstone Guards Giant Skeleton Princess
Wizard Bats Arrows Guards Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Giant Skeleton
Arrows Wizard
Tombstone Guards Giant Skeleton Bats
Guards Giant Skeleton Bats
Giant Skeleton Tombstone Guards
Arrows Wizard Bats Princess
Guards Bats Tombstone Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Tombstone
Tombstone Guards
Bats Tombstone Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Tombstone Wizard Guards
Wizard Princess
Tombstone Guards Bats Giant Skeleton
Bats Arrows Wizard Giant Skeleton Princess
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Giant Skeleton
Arrows Princess
Arrows Giant Skeleton
Arrows Guards Giant Skeleton
Wizard Arrows
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Guards
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats
Arrows Wizard Princess
Arrows Wizard Princess
Giant Skeleton
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard Guards
Arrows Wizard
Arrows Princess
Giant Skeleton
Arrows Wizard Princess
Bats Tombstone Guards Princess
Arrows Wizard Princess
Arrows
Wizard Princess
Arrows Wizard Princess
Arrows Giant Skeleton
Bats Guards Giant Skeleton Princess
Bats Princess
Giant Skeleton Princess
Wizard

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